The Best Partner最好的伙伴
After dealing advantage damage, increases Attack, Defense, and Speed by 20% while restoring 2 Energy.
造成克制伤害后,获得攻防速+20%,并回复2能量。
特性 · 199 abilities
No ability matches.
Trigger on super-effective damage.
After dealing advantage damage, increases Attack, Defense, and Speed by 20% while restoring 2 Energy.
造成克制伤害后,获得攻防速+20%,并回复2能量。
Reward staying on one element: healing, attack or cost.
Make a class of skills cheaper or stronger.
Take energy off the opponent.
Pay off speed directly.
Increases Skill Power by 50% when attacking first.
若先于敌方攻击,本次技能威力+50%。
3 Jinies
Punish the attacker.
Bank energy from what your Earth allies did before the switch-in.
Convert damage into health, and overheal into attack.
Refuse a lethal hit.
Build, convert or cash in Marks (印记), the stacking counters.
When using an attack skill, for each stack of Freeze on the enemy, inflicts a stack of Starfall Mark before attacking.
使用攻击技能时,敌方每有1层冻结,在攻击前使其获得1层星陨印记。
Act on a Jini leaving or entering the field.
When gaining Energy or Health, distributes the same amount randomly to ally Jinies not on the field.
获得能量或生命时,会将等量的能量或生命随机分配给场下的精灵。
3 Jinies
Leave the field and the replacement arrives with the benefit.
After leaving the field, the next entering Jini gains 20% increased Physical & Magic Defense and becomes immune to Freeze.
离场后,更换入场的精灵获得双防+20%且免疫冻结。
After leaving the field, the next entering Jini gains 20% increased Physical & Magic Attack and becomes immune to Burn.
离场后,更换入场的精灵获得双攻+20%且免疫灼烧。
Add, remove or double what happens when the turn closes.
While on the field, end-of-turn effects on both sides will not trigger.
在场时,双方回合结束时的效果不会触发。
Turn one status into another, or stop it decaying.
Scale off what the other side carries or has already done.
Double power against a particular lineage.
Gate on the magic counter (魔力).
On entry, gains 100% increased Physical & Magic Defense if the enemy has 1 Vitality.
入场时,若敌方魔力值为1,自己获得双防+100%。
On entry, this Jini gains 100% Dual Attack if the party has 1 Vitality.
入场时,若自己魔力值为1,自己获得双攻+100%。
3 Jinies
Need a specific earlier skill first.
Change what element a skill counts as.
Borrow the opponent’s skills.
Scale off how many buffs are on the field.
Increases Skill Power by 10% and Speed by 5 for every stack of buff on the enemy.
行动时,敌方每有1层增益,本次行动技能威力+10%,速度+5。
Read the real-world day or the kingdom’s own night.
Pay off matching the opponent’s choice.
A named group of noise skills, buffed together.
Increases the power of Sonic Shot, Sonic Boom, Metal Noise, and Midnight Noise while granting Versatility: class-matching skill skills.
自己携带的音波弹/音爆/金属噪音/午夜噪音威力提升,且获得巧变:同系别技能。
2 Jinies
Stack Burn (灼烧) heavily.
Cannot heal; the healing lands on the opponent as damage.
Depend on how the Jini was caught.
Damage taken from a skill that is not of the enemy's class is reduced by 50%.
受到非敌方系别的技能攻击时伤害-50%。
After an enemy Jini leaves the field, its buffs and debuffs are passed to the next Jini.
敌方精灵离场后,其增益和减益会被更换入场的精灵继承。
For each Exhausted Jini on the lineup, increases Physical & Magic Attack by 30%.
己方队伍中每有1只力竭的精灵,自己获得双攻+30%。
When an enemy Jini leaves the field, reduces the Energy Cost of all this Jini's skills by 3.
敌方精灵离场时,自己获得全技能能耗-3。
Starts with 10% Health. Each Flora-class skill used by allied Jinies before entry restores 30% Health.
初始生命为10%,入场前己方精灵每使用1次草系技能,回复30%生命。
3 Jinies
Copies the enemy's buff upon entry. While on the field, whenever the enemy gains a buff, this Jini gains one too.
入场时,复制敌方的增益。在场时,若敌方获得增益自己也会获得。
The Energy Cost of all its own skills increases by 2 but it can use all attack skill tablets.
自己全技能能耗+2,可以学习全部攻击技能石。
After a successful counter, permanently increases all Skill Power by 30.
应对成功后,获得全技能威力永久+30。
3 Jinies
Increases Physical Attack by 100% for the first turn after entering.
入场首回合,获得物攻+100%。
2 Jinies
Fully restores Health and Energy after countering 1 skill with its status skill. Then transforms to Chessa.
状态技能应对1次后,回满能量和生命,变为棋绮后。
Fully restores Health and Energy after countering 1 skill with its status skill. Then transforms to Chessa.
状态技能应对1次后,回满能量和生命,变为棋绮后。
Skills that do not match the Jini's Class gain 50% increased Power.
使用非本系技能时威力+50%。
2 Jinies
Fully restores Health and Energy after countering 2 skills with its defense skill. Then transforms to Chessa.
防御技能应对2次后,回满能量和生命,变为棋绮后。
Fully restores Health and Energy after countering 2 skills with its defense skill. Then transforms to Chessa.
防御技能应对2次后,回满能量和生命,变为棋绮后。
When an equipped skill changes position during this Jini's turn, its Energy Cost is permanently reduced by 1.
若回合内自己携带的技能位置发生变化,该技能能耗永久-1。
2 Jinies
For each allied Jini that has used both the Light and Dark sides of a Choice skill once, gains Physical Attack +40% upon entry.
己方精灵每完整使用1次「选择」技能(「明」和「暗」各1次),自己入场时获得物攻+40%。
3 Jinies
Marks applied by this Jini do not override other Marks–they take effect simultaneously.
赋予的印记不会替换其他印记,而是同时生效。
On entry, increases Physical & Magic Attack and Defense by 5% for each Fighting-or Earth-class skill used by ally Jinies.
己方精灵每使用1次武系或地系技能,自己入场时获得攻防+5%。
若上回合双方有精灵使用火系技能,本回合自己携带的虫系技能威力+100%。
3 Jinies
During nighttime, all skills gain Energy Cost +2. Restores 5% Health and 1 Energy at the end of each turn.
王国入夜后,进入战斗时获得全技能能耗+2,回合结束时自己回复5%生命和1能量。
When attacking, turns all of the target's Marks into the same number of Starfall Marks.
攻击时,将敌方所有印记变为相同层数的星陨印记。
On entry, increases Skill Power by 10 for each Fire-class skill used by ally Jinies.
己方精灵每使用1次火系技能,自己入场时获得全技能威力+10。
3 Jinies
Every time it enters the field, permanently gains 30% Physical & Magic Attack.
每入场1次,永久获得双攻+30%。
3 Jinies
For attack skills with no additional effects, increases their Power by 30%.
携带的无额外效果的攻击技能,威力+30%。
敌方每有1层星陨印记,自己获得物防+10%。
自己队伍中的其他精灵,在力竭1回合后会变为未完虫。