Bulbie
双灯鱼 shungdengyu
Trait Convection
对流
Energy Cost increases are converted into reductions, and reductions into increases.
Total 502
Jinidex No. 320
Full entry
Evolution line
Bulbie
双灯鱼
Stage 1
0.5–0.72 m
14.9–17.8 kg
- Forms
- 1
- Where to find
-
Not found in the wild - Eggs
-
Jini Egg
What appears to be Light-class magic on its head is actually believed to originate from bioluminescent bacteria living symbiotically on its body. The bacteria's other characteristics have yet to be identified. Even in water, the Jini must keep the glowing organ above the surface.
头顶的光似乎并不是光系魔法,而是来自于某种寄生在其身上的会发光的细菌,目前不清楚发光细菌的其他特性,即使在水中也必须把头顶的灯伸到水面上。
Research Topics for Bulbie
- 1Capture 1 Jini
- 2Capture 1 Jini with Amazing Talent
- 3Evolve a Jini once
Skills 27
| Skill | Element | Kind | Power | Energy | Effect |
|---|---|---|---|---|---|
| By level 14 | |||||
| | Common | ![]() | | Magic Attack +70%. | |
| | Water | ![]() | Power 40 | | Deals Magic Damage to enemy Jinies. |
| | Electro | ![]() | Power 70 | | Deals Magic Damage. Speed +30. |
| | Electro | ![]() | | Performs a Retreat. Restores 8 Energy to the Jini swapping in. | |
| | Common | ![]() | Power 50 | | Deals Magic Damage in a 2-hit combo. |
| | Water | ![]() | | Magic Attack +190%. | |
| | Common | ![]() | Power 70 | | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| | Water | ![]() | | Weather becomes Rainfall for 8 turns. | |
| | Water | ![]() | Power 120 | | Deals Magic Damage to enemy Jinies. |
| | Electro | ![]() | Power 50 | | Deals Magic Damage. Surge: This skill's cast count +1. |
| | Electro | ![]() | Power 35 | | Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40. |
| | Water | ![]() | Power 140 | | Deals Magic Damage to enemy Jinies. |
| | Electro | ![]() | Power 90 | | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field. |
| | Water | ![]() | Power 90 | | Deals Magic Damage. At the end of the turn, this skill's Power permanently +20. |
| Skill Tablets 13 | |||||
| | Common | ![]() | | Reduces damage taken by 70%. Counter: Attack. | |
| | Havoc | ![]() | Power 60 | | Deals Magic Damage to enemy Jinies. |
| | Havoc | ![]() | Power 120 | | Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead. |
| | Havoc | ![]() | | If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1. | |
| | Shadow | ![]() | Power 80 | | Deals Magic Damage to enemy Jinies. |
| | Common | ![]() | Power 75 | | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| | Common | ![]() | | The enemy's Combo Count -4. | |
| | Common | ![]() | | Transforms into a random skill from another allied Jini each turn. | |
| | Common | ![]() | | Speed +80. Counter: Defense - Speed +160 instead. | |
| | Common | ![]() | | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. | |
| | Water | ![]() | | Gains 1 stack of Wet Mark. | |
| | Water | ![]() | Power 90 | | Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10. |
| | Common | ![]() | Power 140 | | Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1. |
From players
Player notes
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