Cluckle
可立鸡 keliji
Trait Fighting Spirit
斗技
After a successful counter, permanently increases all Skill Power by 30.
Total 390
Jinidex No. 266
Full entry
Evolution line
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-
Stage 1
Cluckle Cluckle
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- Lv. 16
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Stage 2
Cluckeyed Cluckeyed
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- Lv. 36
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Stage 3

Cluckchamp Cluckchamp
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Cluckle
可立鸡
Stage 1
0.39–0.56 m
4.6–7.4 kg
- Forms
- 1
- Where to find
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Mount Dawncrest
The Fief
Crystal Forest
Lightsheir
Sweetwater Farm
Goldenvale - Eggs
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Jini Egg - Breeds with
Its comb produces a flammable gas. Get it riled up, and the comb ignites, flames rising in an instant. When on watch, they fall into line, led by the one burning brightest.
鸡冠有特殊腺体分泌可燃气体,情绪激动时,鸡冠会熊熊燃烧。为了便于警戒,可立鸡会排成一队,由鸡冠火焰最旺盛的个体来带领。
Research Topics for Cluckle
- 1Capture 1 Jini
- 2Capture 1 Jini with Amazing Talent
- 3Evolve a Jini once
Skills 21
| Skill | Element | Kind | Power | Energy | Effect |
|---|---|---|---|---|---|
| By level 11 | |||||
| | Fire | ![]() | Power 60 | | Deals Physical Damage to enemy Jinies. |
| | Common | ![]() | | Physical Attack +100%. | |
| | Fire | ![]() | Power 25 | | Deals Physical Damage in a 2-hit combo. |
| | Fire | ![]() | | Dispels all marks from both sides. For each stack dispelled, inflicts 5 stacks of Burn on the enemy. | |
| | Fighting | ![]() | Power 25 | | Deals Physical Damage in a 2-hit combo. |
| | Common | ![]() | | Combo Count +3. | |
| | Common | ![]() | Power 55 | | Deals Physical Damage. Priority +1. |
| | Fighting | ![]() | | Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50. | |
| | Fire | ![]() | Power 100 | | Deals Physical Damage to enemy Jinies. |
| | Fighting | ![]() | Power 80 | | Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power. |
| | Fire | ![]() | | Doubles the Skill Power of the next attack. Counter: Defense - Increases the Power by 4× instead. | |
| Skill Tablets 10 | |||||
| | Fighting | ![]() | Power 65 | | Deals Physical Damage. Counter: Status - Increases this skill's Power to 5 times. |
| | Fire | ![]() | | Physical & Magic Attack +120%, Physical & Magic Defense -40%. | |
| | Common | ![]() | | Dispels all buffs from the enemy. | |
| | Wing | ![]() | Power 75 | | Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn. |
| | Wing | ![]() | | Combo Counts gained +100%. | |
| | Earth | ![]() | Power 55 | | Deals Physical Damage in a 1-hit combo. |
| | Common | ![]() | Power 70 | | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| | Common | ![]() | | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. | |
| | Common | ![]() | | Speed +80. Counter: Defense - Speed +160 instead. | |
| | Common | ![]() | | Reduces damage taken by 70%. Counter: Attack. | |
From players
Player notes
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