Cheshop
棋祈督 qiqidu
Trait Good and Bad Bishop
好象坏象
Fully restores Health and Energy after countering 1 skill with its status skill. Then transforms to Chessa.
Total 547
Trait Good and Bad Bishop
好象坏象
Fully restores Health and Energy after countering 1 skill with its status skill. Then transforms to Chessa.
Total 547
Jinidex No. 191
Full entry
Evolution line
-
-
Stage 1

Chessi , 2 forms Chessi
-
- Lv. 26
-
Stage 2

Cheshop , 2 forms Cheshop
-
Cheshop
棋祈督
Stage 2
0.98–1.35 m
38.07–47.05 kg
- Forms
- 2

- Where to find
-
Silversnake Estuary
The Junction Hills
"After the Golden Age ended, the Chessis began to wander. Their instinct to protect remained deeply ingrained. Many instinctively sought out settlements and did their best to integrate into Roco society. Some stayed in the wild, though these tended to feel rougher and less refined than those raised among Rocos." – Earth-class Artisans of the Golden Age, VIII
“黄金时代过去后,棋棋开始了流浪,保护族人的遗痕行为一直在影响着它们,它们会主动寻找人文聚落,试图融入洛克的社会。也有部分出现在野外,这些野生的棋棋手感不如家养棋棋温润,干巴巴的有些粗糙”––《黄金时代的地系工匠们·八》
Research Topics for Cheshop
- 1Capture 1 Jini
- 2Capture 1 Jini with Amazing Talent
- 3Capture 1 Prismatic Jini
- 4Discover 2 different variants of Cheshop
- 5Evolve a Jini into an Alpha with Evolution Power
- 6Earn the medal: Destined Hero
- 7Use Air Wave ×1
- 8Use Shadow Strike ×2
- 9Use Rising Breath ×2
Skills 37
| Skill | Element | Kind | Power | Energy | Effect |
|---|---|---|---|---|---|
| By level 17 | |||||
| | Fighting | ![]() | Power 30 | | Deals Physical Damage and restores 1 Energy. |
| | Common | ![]() | | Magic Attack +70%. | |
| | Common | ![]() | | Reduces damage taken by 70%. Counter: Attack. | |
| | Fighting | ![]() | Power 40 | | Deals Magic Damage to enemy Jinies. |
| | Fighting | ![]() | Power 25 | | Deals Physical Damage in a 2-hit combo. |
| | Common | ![]() | | Physical Attack +100%. | |
| | Earth | ![]() | Power 80 | | Deals Physical Damage to enemy Jinies. |
| | Fighting | ![]() | | Power of all skills +40. | |
| | Common | ![]() | Power 65 | | Deals Physical Damage to enemy Jinies. |
| | Fighting | ![]() | Power 100 | | Deals Physical Damage to enemy Jinies. |
| | Earth | ![]() | | Physical Defense +140% and Speed -30. | |
| | Earth | ![]() | | Physical Defense +160% and Magic Defense -60%. | |
| | Earth | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Fighting | ![]() | | Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50. | |
| | Earth | ![]() | | Gains 1 stack of Power Charge Mark. | |
| | Earth | ![]() | Power 120 | | Deals Physical Damage. This skill has a fixed Energy Cost of 4. |
| | Fighting | ![]() | | Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%. | |
| Skill Tablets 20 | |||||
| | Earth | ![]() | | Immobilizes the enemy for 3 turns. Counter: Defense - Enemy Physical & Magic Defense -60%. | |
| | Earth | ![]() | | Weather becomes Sandstorm for 8 turns. | |
| | Fighting | ![]() | | Reduces damage taken by 60%. Counter: Attack - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill. | |
| | Fighting | ![]() | | Physical Attack +80%. Counter: Defense - Enemy Physical Defense additionally -80%. | |
| | Fighting | ![]() | Power 25 | | Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2. |
| | Fighting | ![]() | Power 25 | | Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo. |
| | Earth | ![]() | Power 140 | | Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1. |
| | Light | ![]() | Power 60 | | Deals Physical Damage to enemy Jinies. |
| | Light | ![]() | Power 95 | | Deals Magic Damage. This skill's class matches the current weather's class. |
| | Light | ![]() | | Up to one skill per class: Power +35. | |
| | Light | ![]() | | Light-class Skill Power permanently +50%. Counter: Defense - Permanently +100% instead. | |
| | Common | ![]() | | Combo Count +3. | |
| | Common | ![]() | Power 90 | | Deals Physical Damage. Each time this skill is cast, its Power permanently +45. |
| | Common | ![]() | Power 55 | | Deals Physical Damage. Priority +1. |
| | Common | ![]() | Power 95 | | Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120. |
| | Common | ![]() | | Transforms into a random skill from another allied Jini each turn. | |
| | Common | ![]() | | Dispels all buffs from the enemy. | |
| | Earth | ![]() | | Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs. | |
| | Fighting | ![]() | | Reduces damage taken by 80%. Counter: Attack - Power of all skills +40. | |
| | Common | ![]() | Power 90 | | Deals Physical Damage to enemy Jinies. |
From players
Player notes
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