Tutudent
学院呱呱 xueyuanguagua
CN only Trait Exchange Student
留学生
The Energy Cost of all its own skills increases by 2 but it can use all attack skill tablets.
Total 614
Jinidex No. 375
Full entry
Evolution line
Stage 1
Tutudent does not evolve.
Tutudent
学院呱呱
Stage 1
0.49–0.66 m
4.82–5.5 kg
- Forms
- 1
- Where to find
-
Not found in the wild - Eggs
-
Tutudent Egg - Breeding
Can't breed
Driven by a strong desire for magic and a yearning for the vast world of knowledge, Tutus left Xuanyu Isle for the Magic Academy. Incantations are like tongue-twisters to them, requiring extra time to master. They can often be seen dashing past the Academy's corridors, clutching crooked hand-scrawled self-study notes.
心中怀揣着对魔法的强烈渴望和对广阔知识世界的向往,呱呱从玄玉岛来到魔法学院。咒语对它们来说就像绕口令,因此需要花费更多的时间来学习,在魔法学院的走廊,经常能看到它们带着歪歪扭扭的自学笔记飞奔的身影。
Research Topics for Tutudent
- 1Capture 1 Jini
- 2Capture 1 Jini with Amazing Talent
- 3Earn the medal: Destined Hero
Skills 277
| Skill | Element | Kind | Power | Energy | Effect |
|---|---|---|---|---|---|
| By level 8 | |||||
| | Common | ![]() | | Reduces damage taken by 70%. Counter: Attack. | |
| | Common | ![]() | Power 45 | | Deals Physical Damage to enemy Jinies. |
| | Common | ![]() | | Magic Attack +70%. | |
| | Fighting | ![]() | Power 30 | | Deals Physical Damage and restores 1 Energy. |
| | Common | ![]() | | Physical Attack +100%. | |
| | Fighting | ![]() | Power 40 | | Deals Magic Damage to enemy Jinies. |
| | Fighting | ![]() | | Power of all skills +40. | |
| | Common | ![]() | | Combo Count +3. | |
| Skill Tablets 269 | |||||
| | Ice | ![]() | Power 60 | | Deals Magic Damage to enemy Jinies. |
| | Ice | ![]() | Power 70 | | Deals Magic Damage. Enemy Magic Defense -50%. |
| | Ice | ![]() | Power 45 | | Deals Magic Damage in a 2-hit combo. |
| | Ice | ![]() | Power 90 | | Deals Magic Damage. Energy Cost of all enemy skills +2. |
| | Ice | ![]() | Power 80 | | Deals Physical Damage to enemy Jinies. |
| | Ice | ![]() | Power 90 | | Deals Physical Damage. Enemy Speed -30. |
| | Ice | ![]() | Power 90 | | Deals Physical Damage. Energy Cost of all enemy skills +1. |
| | Ice | ![]() | Power 95 | | Deals Physical Damage. Restores 1 Energy for each stack of Freeze on the enemy. |
| | Ice | ![]() | Power 80 | | Deals Physical Damage. Gains Skill Power +50% during Blizzard. |
| | Ice | ![]() | | 3-hit combo. Each hit inflicts 1 stack of Freeze on the enemy. | |
| | Ice | ![]() | Power 105 | | Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks. |
| | Ice | ![]() | Power 95 | | Deals Magic Damage and inflicts 1 stack of Freeze on the enemy. Counter: Status - Inflicts 4 additional stacks of Freeze. Versatility: Freeze-related skills. |
| | Ice | ![]() | Power 105 | | Deals Physical Damage. Counter: Status - Energy Cost of all enemy skills additionally +3. |
| | Flora | ![]() | Power 30 | | Deals Magic Damage and restores own HP equal to 100% of the damage dealt. |
| | Flora | ![]() | Power 60 | | Deals Magic Damage to enemy Jinies. |
| | Flora | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Flora | ![]() | Power 120 | | Deals Magic Damage to enemy Jinies. |
| | Flora | ![]() | Power 100 | | Deals Magic Damage. Each time another Flora-class Skill is cast, this skill's Power permanently +60. |
| | Flora | ![]() | Power 75 | | Deals Magic Damage and restores 1 Energy to all benched Jinies. |
| | Flora | ![]() | Power 50 | | Deals Magic Damage. For every point of Energy this Jini has, gains Skill Power +10. |
| | Flora | ![]() | Power 25 | | Deals Physical Damage in a 2-hit combo. |
| | Flora | ![]() | Power 80 | | Deals Physical Damage. When this Jini's Health is above 80%, this skill's Power +75. |
| | Flora | ![]() | Power 80 | | Deals Physical Damage and restores 5 Energy. |
| | Flora | ![]() | Power 100 | | Deals Physical Damage to enemy Jinies. |
| | Flora | ![]() | Power 45 | | Deals Physical Damage in a 2-hit combo. |
| | Flora | ![]() | Power 30 | | Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +2. |
| | Flora | ![]() | Power 85 | | Deals Physical Damage and restores 20% Health. |
| | Flora | ![]() | Power 95 | | Deals Magic Damage. Choice: Gains Skill Power +50 if this Jini's Health is above 80%, or restore 35% Health if Counter: Status is triggered. |
| | Flora | ![]() | Power 90 | | Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy. |
| | Bug | ![]() | Power 30 | | Deals Magic Damage and restores 1 Energy. |
| | Bug | ![]() | Power 15 | | Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1. |
| | Bug | ![]() | Power 15 | | Deals Magic Damage in a 3-hit combo. |
| | Bug | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Bug | ![]() | Power 80 | | Deals Magic Damage and steals 1 stack of Mark from the enemy. |
| | Bug | ![]() | Power 40 | | Deals Physical Damage to enemy Jinies. |
| | Bug | ![]() | Power 20 | | Deals Physical Damage. Grants allied lineup 1 stack of Offering: Power +20. |
| | Bug | ![]() | Power 60 | | Deals Physical Damage. Enemy Physical Defense -30%. |
| | Bug | ![]() | Power 80 | | Deals Physical Damage to enemy Jinies. |
| | Bug | ![]() | Power 30 | | Deals Physical Damage in a 2-hit combo. Grants allied lineup 1 stack of Offering: Combo Count +1. |
| | Bug | ![]() | Power 20 | | Deals Physical Damage in a 1-hit combo. This skill is affected by Offering. |
| | Bug | ![]() | Power 90 | | Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times and ignores enemy Class Resistance. |
| | Bug | ![]() | Power 85 | | Deals Physical Damage and dispels all marks from the enemy. Counter: Status - Steals marks instead. |
| | Earth | ![]() | Power 60 | | Deals Magic Damage to enemy Jinies. |
| | Earth | ![]() | Power 80 | | Deals Magic Damage to enemy Jinies. |
| | Earth | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Earth | ![]() | Power 80 | | Deals Magic Damage. Gains Priority +1 during Sandstorm. |
| | Earth | ![]() | | Speed -20. Choice: Gains Physical Defense +90% or Magic Defense +90%. | |
| | Earth | ![]() | Power 80 | | Deals Physical Damage. The enemy's Combo Count -3. |
| | Earth | ![]() | Power 55 | | Deals Physical Damage in a 1-hit combo. |
| | Earth | ![]() | Power 80 | | Deals Physical Damage to enemy Jinies. |
| | Earth | ![]() | Power 60 | | Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power. |
| | Earth | ![]() | Power 120 | | Deals Physical Damage. This skill has a fixed Energy Cost of 4. |
| | Earth | ![]() | Power 140 | | Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1. |
| | Earth | ![]() | Power 190 | | Deals Physical Damage to enemy Jinies. |
| | Earth | ![]() | Power 140 | | Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5. |
| | Earth | ![]() | Power 95 | | Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%. |
| | Earth | ![]() | Power 90 | | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
| | Earth | ![]() | Power 80 | | Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%. |
| | Electro | ![]() | Power 95 | | Deals Magic Damage. Surge: This skill's Energy Cost -1. |
| | Electro | ![]() | Power 70 | | Deals Magic Damage. Speed +30. |
| | Electro | ![]() | Power 60 | | Deals Magic Damage. Each time the Jini leaves the field, this skill's cast count permanently +1. |
| | Electro | ![]() | Power 50 | | Deals Magic Damage. Surge: This skill's cast count +1. |
| | Electro | ![]() | Power 40 | | Deals Physical Damage to enemy Jinies. |
| | Electro | ![]() | Power 80 | | Deals Physical Damage. Surge: This skill's Power +40. |
| | Electro | ![]() | Power 100 | | Deals Physical Damage to enemy Jinies. |
| | Electro | ![]() | Power 45 | | Deals Physical Damage in a 2-hit combo and performs a Retreat. |
| | Electro | ![]() | Power 90 | | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field. |
| | Electro | ![]() | Power 75 | | Deals Physical Damage and inflicts 1 stack of Conduction on the enemy. |
| | Poison | ![]() | Power 35 | | Deals Magic Damage in a 1-hit combo. If the enemy is Poisoned, this skill gains Combo Count +2. |
| | Poison | ![]() | Power 35 | | Deals Magic Damage and inflicts 2 stacks of Poison on the enemy. |
| | Poison | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Poison | ![]() | Power 110 | | Deals Magic Damage. If an enemy is defeated, converts their Poison stacks into Poison Mark. |
| | Poison | ![]() | Power 20 | | Deals Physical Damage and inflicts 1 stack of Poison on the enemy. |
| | Poison | ![]() | Power 15 | | Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy. |
| | Poison | ![]() | Power 80 | | Deals Physical Damage to enemy Jinies. |
| | Poison | ![]() | Power 120 | | Deals Physical Damage to the enemy Jini. |
| | Poison | ![]() | Power 75 | | Deals Magic Damage. For each stack of Poison on the enemy, this skill's Power +10. Counter: Status - Power +40 instead. |
| | Poison | ![]() | Power 25 | | Deals Physical Damage and inflicts 2 stacks of Poison on the enemy. Counter: Status - Inflicts 6 stacks instead. |
| | Havoc | ![]() | Power 60 | | Deals Magic Damage to enemy Jinies. |
| | Havoc | ![]() | Power 45 | | Deals Magic Damage in a 2-hit combo. |
| | Havoc | ![]() | Power 150 | | Deals Magic Damage to enemy Jinies. |
| | Havoc | ![]() | Power 115 | | Deals Magic Damage. Versatility: Lifesteal-related skills. |
| | Havoc | ![]() | Power 90 | | Deals Physical Damage. If this Jini's Health is below 50%, this attack gains 50% Lifesteal. |
| | Havoc | ![]() | Power 40 | | Deals Physical Damage to enemy Jinies. |
| | Havoc | ![]() | Power 30 | | Deals Physical Damage and restores 1 Energy. |
| | Havoc | ![]() | Power 30 | | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. |
| | Havoc | ![]() | Power 80 | | Deals Physical Damage to enemy Jinies. |
| | Havoc | ![]() | Power 135 | | Deals Physical Damage. If this Jini's Health is 50% or above, Physical & Magic Attack -50% after use. |
| | Havoc | ![]() | Power 150 | | Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1. |
| | Havoc | ![]() | Power 140 | | Deals Magic Damage. For each Exhausted enemy Jini, this skill's Energy Cost -1. |
| | Havoc | ![]() | | Inflicts 1 stack of Undercurrent Mark on the enemy. | |
| | Havoc | ![]() | Power 75 | | Deals Physical Damage. For every 10% Health lost, this skill's Power +10. |
| | Havoc | ![]() | Power 85 | | Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this Jini's Health is below 50%. |
| | Havoc | ![]() | Power 85 | | Deals Physical Damage. Counter: Status - This attack gains 100% Lifesteal. |
| | Havoc | ![]() | Power 120 | | Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead. |
| | Havoc | ![]() | Power 70 | | Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power. |
| | Light | ![]() | Power 50 | | Deals Magic Damage. Equipping skills of other classes grants this skill different effects. |
| | Light | ![]() | Power 40 | | Deals Magic Damage to enemy Jinies. |
| | Light | ![]() | Power 60 | | Deals Magic Damage to enemy Jinies. |
| | Light | ![]() | Power 80 | | Deals Magic Damage to enemy Jinies. |
| | Light | ![]() | Power 95 | | Deals Magic Damage. This skill's class matches the current weather's class. |
| | Light | ![]() | Power 80 | | Deals Magic Damage. Deals +50% damage to Hybrid Jinies. |
| | Light | ![]() | Power 60 | | Deals Physical Damage to enemy Jinies. |
| | Light | ![]() | Power 100 | | Deals Physical Damage to enemy Jinies. |
| | Light | ![]() | Power 30 | | Deals Physical Damage in a 3-hit combo. |
| | Light | ![]() | Power 120 | | Deals Physical Damage to enemy Jinies. |
| | Light | ![]() | Power 115 | | Deals Physical Damage. Choice: Gains Skill Power +50 if the enemy equips any Light-class skill, or replaces the countered skill with Piercing Shot when Counter: Status is triggered. |
| | Stellar | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Stellar | ![]() | Power 85 | | Deals Magic Damage. If an enemy is defeated, its own Magic Attack +70%. |
| | Stellar | ![]() | Power 15 | | Deals Magic Damage in a 1-hit combo. For each stack of Starfall Mark on the enemy, this skill's Combo Count +1. |
| | Stellar | ![]() | Power 100 | | Deals Magic Damage. For each stack of mark on the enemy, this skill's Energy Cost -1. |
| | Stellar | ![]() | Power 55 | | Deals Magic Damage. Increases the stack count of existing Marks for both sides by 1. |
| | Stellar | ![]() | Power 90 | | Deals Magic Damage. If the enemy has a Mark, Skill Power +40 for this attack. |
| | Stellar | ![]() | Power 40 | | Deals Physical Damage to enemy Jinies. |
| | Stellar | ![]() | Power 70 | | Deals Physical Damage and inflicts 1 stack of Starfall Mark on the enemy. |
| | Stellar | ![]() | Power 100 | | Deals Physical Damage to enemy Jinies. |
| | Stellar | ![]() | Power 20 | | Deals Physical Damage. For each mark on the enemy, this attack's Power +20. |
| | Stellar | ![]() | Power 65 | | Deals Magic Damage. Counter: Status - Inflicts 3 stacks of Starfall Mark on the enemy. |
| | Fire | ![]() | Power 15 | | Deals Magic Damage in a 3-hit combo. |
| | Fire | ![]() | Power 60 | | Deals Magic Damage to enemy Jinies. |
| | Fire | ![]() | Power 95 | | Deals high Magic Damage. Own Physical Defense -40%. |
| | Fire | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Fire | ![]() | Power 75 | | Deals Magic Damage and inflicts 6 stacks of Burn on the enemy. |
| | Fire | ![]() | Power 40 | | Deals Magic Damage and performs a Retreat. |
| | Fire | ![]() | Power 155 | | Deals Magic Damage. For every 5% of the enemy's Health lost, this skill's Power -5. |
| | Fire | ![]() | Power 30 | | Deals Magic Damage in a 2-hit combo. Each hit inflicts 2 stacks of Burn on the enemy. |
| | Fire | ![]() | Power 60 | | Deals Magic Damage and dispels debuffs from itself. |
| | Fire | ![]() | Power 75 | | Deals Magic Damage. Each time an enemy is defeated, permanently doubles this skill's Power. |
| | Fire | ![]() | Power 25 | | Deals Physical Damage in a 2-hit combo. |
| | Fire | ![]() | Power 50 | | Deals Physical Damage. Each time this skill is cast, its Power permanently +20. |
| | Fire | ![]() | Power 60 | | Deals Physical Damage to enemy Jinies. |
| | Fire | ![]() | Power 75 | | Deals Physical Damage. Each time an enemy is defeated, this skill's Power permanently +75. |
| | Fire | ![]() | Power 100 | | Deals Physical Damage to enemy Jinies. |
| | Fire | ![]() | Power 15 | | Deals Physical Damage. Each time another Fire-class skill is cast, this skill's Power permanently doubles. |
| | Fire | ![]() | Power 140 | | Deals Physical Damage to enemy Jinies. |
| | Fire | ![]() | Power 70 | | Deals Physical Damage and inflicts 4 stacks of Burn on the enemy. |
| | Fire | ![]() | Power 180 | | Deals high Physical Damage but this Jini will be stunned the next turn. |
| | Fire | ![]() | Power 55 | | Deals Magic Damage and inflicts 4 stacks of Burn on the enemy. Counter: Status - Doubles both this skill's Power and the Burn stacks inflicted. |
| | Fire | ![]() | Power 70 | | Deals Magic Damage. Counter: Status - Doubles the Skill Power of the next attack. |
| | Fire | ![]() | Power 40 | | Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×. |
| | Mech | ![]() | Power 90 | | Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1. |
| | Mech | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Mech | ![]() | Power 75 | | Deals Magic Damage. Each time this Jini is attacked by a skill and resist that attack (excluding combo), permanently increases this skill's Power by 20. |
| | Mech | ![]() | Power 30 | | Deals Magic Damage. Increases Skill Power by half the difference between the Skill Power of adjacent skills. Gearshift 1. |
| | Mech | ![]() | Power 75 | | Deals Magic Damage. This skill's slot position does not change. |
| | Mech | ![]() | Power 45 | | Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1. |
| | Mech | ![]() | Power 20 | | Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. Gearshift 1. |
| | Mech | ![]() | Power 75 | | Deals Physical Damage. This skill's slot position does not change. |
| | Mech | ![]() | | Deals Physical Damage. Skill Power equals one third of the total Power of adjacent skills. Gearshift 1. | |
| | Mech | ![]() | Power 115 | | Deals Physical Damage. Each time this Jini is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1. |
| | Mech | ![]() | Power 85 | | Deals Magic Damage. Counter: Status - Doubles this skill's damage. |
| | Dragon | ![]() | Power 60 | | Deals Magic Damage. If the Jini did not use an attack skill last turn, this skill's Power permanently +20. |
| | Dragon | ![]() | Power 200 | | Charges, then deals Magic Damage to the enemy. |
| | Dragon | ![]() | Power 60 | | Deals Physical Damage to enemy Jinies. |
| | Dragon | ![]() | Power 100 | | Deals Physical Damage to enemy Jinies. |
| | Dragon | ![]() | Power 130 | | Charges, then deals Physical Damage and restores own HP equal to 50% of the damage dealt. |
| | Dragon | ![]() | Power 140 | | Deals Physical Damage to enemy Jinies. |
| | Dragon | ![]() | Power 170 | | Charges, then deals Physical Damage. Counter: Status - Doubles this skill's Power. |
| | Charm | ![]() | Power 80 | | Deals Magic Damage to enemy Jinies. |
| | Charm | ![]() | Power 30 | | Deals Magic Damage in a 3-hit combo. Gains Cuteify: Power permanently +10. |
| | Charm | ![]() | Power 80 | | Deals Magic Damage. If the Jini has a debuff, this skill's Power +60. |
| | Charm | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Charm | ![]() | Power 85 | | Deals Magic Damage. If the enemy switches Jinies this turn, this skill also Cuteify the enemy Jini. |
| | Charm | ![]() | Power 110 | | Deals Magic Damage. If this Jini has any debuff, this skill's Energy Cost -1. Choice: Gains or removes Cuteify. |
| | Charm | ![]() | Power 40 | | Deals Physical Damage to enemy Jinies. |
| | Charm | ![]() | Power 60 | | Deals Physical Damage to enemy Jinies. |
| | Charm | ![]() | Power 100 | | Deals Physical Damage and gains Cuteify: This skill's Power +60. |
| | Charm | ![]() | | Deals Physical Damage. The greater the weight difference between the Jini and the enemy, the greater this skill's Power. | |
| | Charm | ![]() | Power 30 | | Deals Physical Damage in a 1-hit combo. For each stack of Cuteifying on all Jinies on both sides, this skill's Combo Count +1. |
| | Charm | ![]() | Power 140 | | Deals Physical Damage to enemy Jinies. |
| | Charm | ![]() | Power 50 | | Deals Physical Damage. If the enemy is Cuteify, this skill gains Skill Power +100 for this use. |
| | Common | ![]() | Power 130 | | Deals Magic Damage. Each time a Common-class skill is cast, this skill's Energy Cost permanently -2. |
| | Common | ![]() | Power 110 | | Deals Magic Damage to enemy Jinies. |
| | Common | ![]() | Power 50 | | Deals Magic Damage in a 2-hit combo. |
| | Common | ![]() | Power 130 | | Deals Magic Damage to enemy Jinies. |
| | Common | ![]() | Power 155 | | Deals Magic Damage to enemy Jinies. |
| | Common | ![]() | Power 165 | | Deals Magic Damage to enemy Jinies. |
| | Common | ![]() | Power 1 | | Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage. |
| | Common | ![]() | Power 240 | | Deals Magic Damage. For every 5% Health lost, this skill's Power -10. Consumes all remaining Health after use. |
| | Common | ![]() | Power 70 | | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| | Common | ![]() | Power 95 | | Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120. |
| | Common | ![]() | Power 115 | | Deals Magic Damage. Dispels 5 stacks of buffs from the enemy. |
| | Common | ![]() | Power 30 | | Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3. |
| | Common | ![]() | Power 25 | | Deals Magic Damage in a 5-hit combo. |
| | Common | ![]() | Power 125 | | Deals Magic Damage. Versatility: Magic Attack skill. |
| | Common | ![]() | Power 65 | | Deals Magic Damage. Choice: Dispels all buffs from the enemy or dispels 1 stack of Marks from both sides. |
| | Common | ![]() | Power 80 | | Deals Magic Damage. If the Jini has a debuff, this skill's Power +40. |
| | Common | ![]() | Power 55 | | Deals Physical Damage. Priority +1. |
| | Common | ![]() | Power 90 | | Deals Physical Damage to enemy Jinies. |
| | Common | ![]() | Power 90 | | Deals Physical Damage. Each time this skill is cast, its Power permanently +45. |
| | Common | ![]() | Power 40 | | Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1. |
| | Common | ![]() | Power 55 | | Deals Physical Damage. For every +1 Energy Cost of this skill, Power +50. |
| | Common | ![]() | Power 140 | | Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1. |
| | Common | ![]() | Power 65 | | Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55. |
| | Common | ![]() | Power 80 | | Deals Physical Damage. If this Jini successfully countered last turn, this skill's Power +180. |
| | Common | ![]() | Power 80 | | Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100. |
| | Common | ![]() | Power 155 | | Deals Physical Damage. Priority -1. |
| | Common | ![]() | Power 80 | | Deals Physical Damage. For each successful counter, this skill's Power permanently +90. |
| | Common | ![]() | | Deals Physical Damage. The heavier the enemy, the higher the Skill Power. | |
| | Common | ![]() | Power 65 | | Deals Physical Damage. If the enemy's Energy is 2 or less, deals 5x damage. |
| | Common | ![]() | Power 110 | | Deals Physical Damage to enemy Jinies. |
| | Common | ![]() | Power 60 | | Deals Physical Damage. Priority +1. Surge: This skill's Power +30. |
| | Common | ![]() | Power 80 | | Deals Physical Damage. For every 5% of Health lost, this skill's Power +5. |
| | Common | ![]() | Power 130 | | Deals Physical Damage to enemy Jinies. |
| | Common | ![]() | Power 155 | | Deals Physical Damage to enemy Jinies. |
| | Common | ![]() | Power 150 | | Deals Physical Damage. If this skill defeats an enemy, restores 6 Energy. |
| | Common | ![]() | Power 135 | | Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -1. |
| | Common | ![]() | Power 75 | | Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo. |
| | Common | ![]() | Power 75 | | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| | Common | ![]() | Power 70 | | Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×. |
| | Common | ![]() | Power 70 | | Deals Magic Damage. Choice: Permanently increases Skill Power by 20 after each use, or temporarily increases Skill Power by 100% when Counter: Status is triggered. |
| | Common | ![]() | Power 30 | | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| | Common | ![]() | Power 85 | | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| | Water | ![]() | Power 40 | | Deals Magic Damage to enemy Jinies. |
| | Water | ![]() | Power 60 | | Deals Magic Damage to enemy Jinies. |
| | Water | ![]() | Power 20 | | Deals Magic Damage in a 4-hit combo. |
| | Water | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Water | ![]() | Power 110 | | Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1. |
| | Water | ![]() | Power 140 | | Deals Magic Damage to enemy Jinies. |
| | Water | ![]() | Power 90 | | Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10. |
| | Water | ![]() | Power 90 | | Deals Magic Damage. At the end of the turn, this skill's Power permanently +20. |
| | Water | ![]() | Power 60 | | Deals Physical Damage to enemy Jinies. |
| | Water | ![]() | Power 80 | | Deals Physical Damage to enemy Jinies. |
| | Water | ![]() | Power 100 | | Deals Physical Damage to enemy Jinies. |
| | Water | ![]() | Power 10 | | Deals Physical Damage in a 3-hit combo. For every -1 Energy Cost of this skill, Power +10. |
| | Water | ![]() | Power 110 | | Deals Physical Damage. Energy Cost -2 during Rainfall. |
| | Water | ![]() | Power 150 | | Deals Magic Damage. Counter: Status - This skill's Energy Cost permanently -6. |
| | Water | ![]() | Power 115 | | Deals Physical Damage. Counter: Status - This skill's Energy Cost permanently -3. |
| | Fighting | ![]() | Power 25 | | Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2. |
| | Fighting | ![]() | Power 25 | | Deals Physical Damage in a 2-hit combo. |
| | Fighting | ![]() | Power 25 | | Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo. |
| | Fighting | ![]() | Power 100 | | Deals Physical Damage to enemy Jinies. |
| | Fighting | ![]() | Power 140 | | Deals Physical Damage to enemy Jinies. |
| | Fighting | ![]() | Power 70 | | Deals Magic Damage. Choice: Gains Skill Power +20 for this use, or gains Skill Power +140 when Counter: Status is triggered. |
| | Fighting | ![]() | Power 65 | | Deals Physical Damage. Counter: Status - Physical Attack +100%. |
| | Fighting | ![]() | Power 65 | | Deals Physical Damage. Counter: Status - Increases this skill's Power to 5 times. |
| | Fighting | ![]() | Power 70 | | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
| | Fighting | ![]() | Power 85 | | Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times. |
| | Fighting | ![]() | Power 85 | | Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost. |
| | Fighting | ![]() | Power 35 | | Deals Physical Damage. Counter: Status - Increases this skill's Power to 10 times. |
| | Fighting | ![]() | Power 35 | | Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo. |
| | Wing | ![]() | Power 40 | | Deals Magic Damage to enemy Jinies. |
| | Wing | ![]() | Power 50 | | Deals Magic Damage and grants Agility. |
| | Wing | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Wing | ![]() | Power 40 | | Deals Magic Damage in a 3-hit combo. Versatility: Wing-class defense skill. |
| | Wing | ![]() | Power 50 | | Deals Magic Damage. Each time this Jini acts before the enemy, this skill permanently gains Skill Power +25. |
| | Wing | ![]() | Power 15 | | Deals Physical Damage in a 2-hit combo. |
| | Wing | ![]() | Power 25 | | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. |
| | Wing | ![]() | Power 80 | | Deals Physical Damage to enemy Jinies. |
| | Wing | ![]() | Power 75 | | Deals Physical Damage. When attacking first, this skill's Power +50%. |
| | Wing | ![]() | Power 60 | | Deals Physical Damage. The higher the Jini's Speed relative to the enemy's, the greater this skill's Power. |
| | Wing | ![]() | Power 140 | | Deals Physical Damage to enemy Jinies. |
| | Wing | ![]() | Power 105 | | Deals Physical Damage. Priority +1. |
| | Wing | ![]() | Power 20 | | Deals Physical Damage in a 2-hit combo. Choice: Each use permanently increases Skill Power by 10 or Combo Count by 1. |
| | Wing | ![]() | Power 75 | | Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn. |
| | Wing | ![]() | Power 70 | | Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times. |
| | Shadow | ![]() | Power 80 | | Deals Magic Damage to enemy Jinies. |
| | Shadow | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Shadow | ![]() | Power 20 | | Deals Magic Damage in a 5-hit combo. |
| | Shadow | ![]() | Power 25 | | Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count. |
| | Shadow | ![]() | Power 40 | | Deals Magic Damage. If the enemy's Energy is 0, deals 20x damage. |
| | Shadow | ![]() | Power 140 | | Deals Magic Damage to enemy Jinies. |
| | Shadow | ![]() | Power 40 | | Deals Physical Damage to enemy Jinies. |
| | Shadow | ![]() | Power 180 | | Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%. |
| | Shadow | ![]() | Power 60 | | Deals Physical Damage to enemy Jinies. |
| | Shadow | ![]() | Power 120 | | Deals Physical Damage to enemy Jinies. |
| | Shadow | ![]() | Power 80 | | Deals Physical Damage. Counter: Status - The enemy loses 6 Energy. |
| | Mech | ![]() | Power 70 | | Deals Physical Damage, Gearshift1. Choice: If this skill is in slot 1, gains Skill Power +65 or an extra Gearshift1 this turn. |
| | Ice | ![]() | Power 70 | | Deals Physical Damage. Choice: Enemy Physical Defense -30% or Speed -20. |
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