Sparquin
电企鹅 dianqie
Trait Overburden
超负荷
Attack skills gain Surge, causing the Energy Cost of all enemy skills to increase by 1.
Total 583
Jinidex No. 133
Full entry
Evolution line
Sparquin
电企鹅
Stage 2
0.9–1.14 m
14.6–26.9 kg
- Forms
- 1
- Where to find
-
Starfrost Cliffs - Eggs
-
Jini Egg - Breeds with
They often gather in groups to absorb stronger electrical energy. In the stories of cold-region residents, large gatherings of these Sparquins are said to signal approaching extreme weather. There is even a local custom: during thunderstorms, placing one on the roof is believed to help protect homes from lightning damage.
常成群扎堆出现来汲取更充沛的电能量,在寒冷区域居民的传说里,电企鹅大量聚集往往预示极端天气将至,当地还有个习俗––如果遇到雷暴天气,就把电企鹅放在房顶上,可以避免雷电损坏房屋。
Research Topics for Sparquin
- 1Capture 1 Jini
- 2Capture 1 Jini with Amazing Talent
- 3Capture 20 Jinies
- 4Capture 1 Prismatic Jini
- 5Earn the medal: Destined Hero
- 6Use Static Shock ×3
- 7Use Arctic Realm ×3
Skills 30
| Skill | Element | Kind | Power | Energy | Effect |
|---|---|---|---|---|---|
| By level 13 | |||||
| | Ice | ![]() | Power 30 | | Deals Magic Damage and restores 1 Energy. |
| | Electro | ![]() | Power 70 | | Deals Magic Damage. Speed +30. |
| | Common | ![]() | | Energy Cost of all enemy attack skills +2 for 3 turns. | |
| | Ice | ![]() | Power 70 | | Deals Magic Damage. Enemy Magic Defense -50%. |
| | Common | ![]() | | Reduces damage taken by 70%. Counter: Attack. | |
| | Electro | ![]() | Power 40 | | Deals Magic Damage to enemy Jinies. |
| | Ice | ![]() | | Enemy Magic Defense -100%. | |
| | Ice | ![]() | | Deals Magic Damage. This skill's Power is 10x the total Energy Cost of the enemy Jini's skills. | |
| | Electro | ![]() | | Gains 1 stack of Electrocharge Mark. | |
| | Electro | ![]() | Power 60 | | Deals Magic Damage. Each time the Jini leaves the field, this skill's cast count permanently +1. |
| | Ice | ![]() | | Restores Energy equal to half of the total Energy Cost of the enemy's skills. | |
| | Electro | ![]() | Power 35 | | Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40. |
| | Ice | ![]() | Power 105 | | Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks. |
| Skill Tablets 17 | |||||
| | Mech | ![]() | Power 100 | | Deals Magic Damage to enemy Jinies. |
| | Mech | ![]() | | Restores 2 Energy and swaps the skills in adjacent slots. | |
| | Water | ![]() | Power 60 | | Deals Magic Damage to enemy Jinies. |
| | Common | ![]() | | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. | |
| | Common | ![]() | | Magic Attack +70%. | |
| | Common | ![]() | | Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2. | |
| | Common | ![]() | Power 70 | | Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×. |
| | Common | ![]() | Power 75 | | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| | Electro | ![]() | Power 90 | | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field. |
| | Common | ![]() | Power 110 | | Deals Magic Damage to enemy Jinies. |
| | Common | ![]() | Power 130 | | Deals Magic Damage to enemy Jinies. |
| | Electro | ![]() | | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. | |
| | Ice | ![]() | | Inflicts 5 stacks of Freeze on the enemy. Counter: Defense - Inflicts 5 additional stacks. | |
| | Common | ![]() | Power 30 | | Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3. |
| | Ice | ![]() | Power 95 | | Deals Magic Damage and inflicts 1 stack of Freeze on the enemy. Counter: Status - Inflicts 4 additional stacks of Freeze. Versatility: Freeze-related skills. |
| | Common | ![]() | Power 70 | | Deals Magic Damage. Choice: Permanently increases Skill Power by 20 after each use, or temporarily increases Skill Power by 100% when Counter: Status is triggered. |
| | Electro | ![]() | | Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead. | |
From players
Player notes
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