Girazz
爵士鹿 jueshilu
Trait Storage Battery
蓄电池
Every time it enters the field, permanently gains 30% Physical & Magic Attack.
Total 496
Jinidex No. 228
Full entry
Evolution line
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-
Stage 1
Giraf Giraf
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- Lv. 28
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Stage 2
Giragroove Giragroove
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- Lv. 40
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Stage 3
Girazz Girazz
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Girazz
爵士鹿
Stage 3
1.38–1.98 m
135–185.06 kg
- Forms
- 1
- Where to find
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Scavenger's Port
Mount Dawncrest
Sunflower Shores - Eggs
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Jini Egg
It never attacks unprovoked in the wild and will even offer a polite bow upon making eye contact. It has precise control over the electrical current of its electric orbs. Beyond combat and illumination, the orbs can emit a steady, rhythmic pulse to provide healing electrotherapy to the injured.
即使在野外遇到也不会贸然攻击,目光对视时会礼貌鞠躬。它能更精细地调整头顶电球的电流强度:既可用于攻击与照明,也可配合节奏稳定输出,进行电疗治疗伤病。
Research Topics for Girazz
- 1Capture 1 Jini
- 2Capture 1 Jini with Amazing Talent
- 3Capture 20 Jinies
- 4Capture 1 Prismatic Jini
- 5Evolve a Jini into an Alpha with Evolution Power
- 6Earn the medal: Destined Hero
- 7Use Volt Crash ×1
- 8Use Electric Arc ×1
- 9Use Returning Blitz ×2
Skills 32
| Skill | Element | Kind | Power | Energy | Effect |
|---|---|---|---|---|---|
| By level 13 | |||||
| | Electro | ![]() | Power 40 | | Deals Physical Damage to enemy Jinies. |
| | Electro | ![]() | | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. | |
| | Electro | ![]() | Power 80 | | Deals Physical Damage to enemy Jinies. |
| | Common | ![]() | | Reduces damage taken by 70%. Counter: Attack. | |
| | Common | ![]() | | Dispels all buffs from the enemy. | |
| | Electro | ![]() | Power 80 | | Deals Physical Damage. Surge: This skill's Power +40. |
| | Common | ![]() | | Physical Attack +100%. | |
| | Common | ![]() | Power 55 | | Deals Physical Damage. Priority +1. |
| | Electro | ![]() | | Forces the enemy Jini to Return to the Field. | |
| | Electro | ![]() | Power 45 | | Deals Physical Damage in a 2-hit combo and performs a Retreat. |
| | Electro | ![]() | | Gains 1 stack of Electrocharge Mark. | |
| | Common | ![]() | Power 30 | | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| | Electro | ![]() | Power 90 | | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field. |
| Skill Tablets 19 | |||||
| | Light | ![]() | Power 60 | | Deals Physical Damage to enemy Jinies. |
| | Light | ![]() | Power 120 | | Deals Physical Damage to enemy Jinies. |
| | Light | ![]() | | Up to one skill per class: Power +35. | |
| | Havoc | ![]() | Power 30 | | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. |
| | Havoc | ![]() | Power 70 | | Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power. |
| | Havoc | ![]() | | Grants 100% Lifesteal. | |
| | Earth | ![]() | Power 80 | | Deals Physical Damage. The enemy's Combo Count -3. |
| | Common | ![]() | Power 70 | | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| | Common | ![]() | Power 85 | | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| | Common | ![]() | | Transforms into a random skill from another allied Jini each turn. | |
| | Earth | ![]() | | Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs. | |
| | Common | ![]() | | Combo Count +3. | |
| | Earth | ![]() | Power 95 | | Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%. |
| | Common | ![]() | Power 80 | | Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100. |
| | Common | ![]() | | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. | |
| | Electro | ![]() | | Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead. | |
| | Havoc | ![]() | | Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4. | |
| | Electro | ![]() | Power 75 | | Deals Physical Damage and inflicts 1 stack of Conduction on the enemy. |
| | Havoc | ![]() | Power 85 | | Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this Jini's Health is below 50%. |
From players
Player notes
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