Gryphire
皇家狮鹫 huangjiashijiu
Wing Form 1 of 2
Trait Ride the Wind
乘风连击
After using a Wing-class skill, gains 1 more Combo Count.
Total 604
Wing Mountain Terrain Variant 高山地的样子
Trait Ride the Wind
乘风连击
After using a Wing-class skill, gains 1 more Combo Count.
Total 596
Jinidex No. 167
Full entry
Evolution line
-
-
Stage 1
Gryphling , 2 forms Gryphling
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- Lv. 32
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Stage 2
Gryphern , 2 forms Gryphern
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- Lv. 46
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Stage 3
Gryphire , 2 forms Gryphire
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Gryphire
皇家狮鹫
Stage 3
1.72–2.45 m
125–170.5 kg
- Forms
- 2

- Where to find
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The Citadel
To handle strong winds, it has grown long, streamlined feathers around its face. These feathers hang slightly over its eyes, helping it see clearly while weaving between cliffs. Its longer tail feathers guide the airflow behind it, making flight steadier and less tiring.
为了适应强风阻演化出了流线型的面部长羽,微微压住瞳孔是为了在崖间穿梭时更好地视物。尾羽更加修长,能够有效引导风的流动方向,让飞行更加省力和稳定。
Research Topics for Gryphire
- 1Capture 1 Jini
- 2Capture 1 Jini with Amazing Talent
- 3Capture 20 Jinies
- 4Capture 1 Prismatic Jini
- 5Discover 2 different variants of Gryphire
- 6Earn the medal: Destined Hero
- 7Use Peck ×1
- 8Use Reactive Strike ×1
- 9Use Gust ×1
Skills 29
| Skill | Element | Kind | Power | Energy | Effect |
|---|---|---|---|---|---|
| By level 13 | |||||
| | Wing | ![]() | Power 15 | | Deals Physical Damage in a 2-hit combo. |
| | Wing | ![]() | | Grants Agility and dispels 1 buff from the enemy. | |
| | Wing | ![]() | Power 25 | | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. |
| | Wing | ![]() | | Speed +120. | |
| | Common | ![]() | | Reduces damage taken by 70%. Counter: Attack. | |
| | Common | ![]() | Power 65 | | Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55. |
| | Wing | ![]() | | Power of all skills +20. Grants Agility. | |
| | Wing | ![]() | Power 75 | | Deals Physical Damage. When attacking first, this skill's Power +50%. |
| | Common | ![]() | | Physical Attack +30%, 3-hit combo. | |
| | Wing | ![]() | Power 60 | | Deals Physical Damage. The higher the Jini's Speed relative to the enemy's, the greater this skill's Power. |
| | Common | ![]() | | Speed +80. Counter: Defense - Speed +160 instead. | |
| | Wing | ![]() | Power 75 | | Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn. |
| | Wing | ![]() | Power 70 | | Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times. |
| Skill Tablets 16 | |||||
| | Fighting | ![]() | Power 25 | | Deals Physical Damage in a 2-hit combo. |
| | Common | ![]() | Power 40 | | Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1. |
| | Fighting | ![]() | | Power of all skills +40. | |
| | Fighting | ![]() | | Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50. | |
| | Light | ![]() | Power 30 | | Deals Physical Damage in a 3-hit combo. |
| | Light | ![]() | | Up to one skill per class: Power +35. | |
| | Fire | ![]() | Power 25 | | Deals Physical Damage in a 2-hit combo. |
| | Common | ![]() | Power 70 | | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| | Common | ![]() | Power 30 | | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| | Common | ![]() | Power 85 | | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| | Common | ![]() | | Enemy Physical & Magic Defense -120%. | |
| | Common | ![]() | | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. | |
| | Common | ![]() | | Combo Count +3. | |
| | Common | ![]() | | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. | |
| | Wing | ![]() | Power 20 | | Deals Physical Damage in a 2-hit combo. Choice: Each use permanently increases Skill Power by 10 or Combo Count by 1. |
| | Wing | ![]() | | All skills gain Skill Power +30. Choice: Energy Cost -1 for this use, or all skills gain Skill Power +50 instead when Counter: Defense is triggered. | |
From players
Player notes
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