Leedir
吸泥鸥 xiniou
Trait Universal Equalizer
无差别过滤
When on the field, all Jinies have their Combo Count fixed at 2.
Total 455
Jinidex No. 287
Full entry
Evolution line
Leedir
吸泥鸥
Stage 1
0.55–0.71 m
9.5–12.5 kg
- Forms
- 1
- Where to find
-
Castle William
Goldrush Town
Misty Forest
Badwater Swamps
Murkwater Gorge - Eggs
-
Jini Egg - Breeds with
Their bones are naturally fragile, so they need to regularly absorb nutrients from mud. The mud contains substances essential for their skeletal health. Without enough intake, their joints may become inflamed, making them prone to stumbling. Their snout is still developing, and they sometimes choke on mud.
骨骼天生比较脆,需要经常吸食淤泥,泥巴里面含有它们骨骼所需的物质。如果摄入不足,它们的关节会发炎,走起路来可能容易摔倒。吻部尚未完全发育,偶尔会被泥巴噎住
Research Topics for Leedir
- 1Capture 1 Jini
- 2Capture 1 Jini with Amazing Talent
- 3Evolve a Jini once
Skills 28
| Skill | Element | Kind | Power | Energy | Effect |
|---|---|---|---|---|---|
| By level 13 | |||||
| | Common | ![]() | | Physical Attack +100%. | |
| | Earth | ![]() | Power 55 | | Deals Physical Damage in a 1-hit combo. |
| | Wing | ![]() | Power 15 | | Deals Physical Damage in a 2-hit combo. |
| | Wing | ![]() | | Speed +120. | |
| | Common | ![]() | Power 55 | | Deals Physical Damage. Priority +1. |
| | Earth | ![]() | | Physical Defense +160% and Magic Defense -60%. | |
| | Wing | ![]() | Power 25 | | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. |
| | Earth | ![]() | | Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs. | |
| | Wing | ![]() | Power 75 | | Deals Physical Damage. When attacking first, this skill's Power +50%. |
| | Earth | ![]() | Power 60 | | Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power. |
| | Earth | ![]() | Power 140 | | Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1. |
| | Wing | ![]() | Power 75 | | Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn. |
| | Earth | ![]() | Power 90 | | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
| Skill Tablets 15 | |||||
| | Common | ![]() | | Reduces damage taken by 70%. Counter: Attack. | |
| | Earth | ![]() | Power 80 | | Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%. |
| | Havoc | ![]() | Power 40 | | Deals Physical Damage to enemy Jinies. |
| | Havoc | ![]() | Power 70 | | Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power. |
| | Havoc | ![]() | | Swaps buffs and debuffs with the enemy. | |
| | Shadow | ![]() | Power 80 | | Deals Magic Damage to enemy Jinies. |
| | Common | ![]() | Power 70 | | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| | Common | ![]() | Power 30 | | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| | Common | ![]() | | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. | |
| | Common | ![]() | | Dispels all buffs from the enemy. | |
| | Common | ![]() | | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. | |
| | Earth | ![]() | | Physical Defense +140% and Speed -30. | |
| | Wing | ![]() | | Power of all skills +20. Grants Agility. | |
| | Common | ![]() | | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. | |
| | Wing | ![]() | | All skills gain Skill Power +30. Choice: Energy Cost -1 for this use, or all skills gain Skill Power +50 instead when Counter: Defense is triggered. | |
From players
Player notes
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