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战斗基础 · Guide

Battle basics

Energy, power, counters, statuses: how a turn is won

Every skill costs Energy, hits with a power, belongs to one of three kinds and can be countered. Here is how to read them all.

  • 556 skills
  • 125 counters
Defeat Your Opponent
Defeat Your Opponent
Defeat Your Opponent

战斗基础 · 5 rules

The answer in 30 seconds

  • Energy pays Most skills cost Energy, and every Jini holds 10 at most.

    In gameMany skills cost energy to cast. The number in the top-left corner of a skill icon shows the energy cost.

  • Rest to refill Rest gives back 5; nothing comes back after the battle.

    In gameKeep in mind that energy does not recover automatically after battle, so be strategic!

  • Three kinds Attack, Status and Defend: a counter beats the matching kind.

    In gameJini skills fall into three camps: Attack, Status, and Defend.

  • Switching wipes A switch costs your turn and clears buffs and debuffs, not marks.

    In gameSwitching out a Jini instantly wipes away any buffs or debuffs they have.

  • The ground counts Some Jinies like or avoid the arena: Speed moves by up to 50.

10 Energy

Energy, the battle's currency

A skill's cost sits in the top-left corner of its icon; most cost two or three.

How much the 556 skills cost52 skills cost nothing at all.
  1. 52 0
  2. 91 1
  3. 141 2
  4. 157 3
  5. 65 4
  6. 22 5
  7. 9 6
  8. 13 7
  9. 2 8
  10. 3 10
  11. 1 30
  • Rest: +5 Skip your turn to rest and take back 5 Energy.

    In gameDuring battle, you can skip a turn to rest and restore energy.

  • Healing Potion Restores a Jini's Energy mid-battle; you start with 1 charge.

    In gameRestores a Jini's Energy in battle.

  • More charges Alchemy adds Healing Potion charges for good.

    In gameAlchemy even allows you to use more Healing Potions in battle!

  • No refill after battle Energy left low stays low for the next fight.

    In gameKeep in mind that energy does not recover automatically after battle, so be strategic!

Defeat Your Opponent
Energy Recovery
Energy Recovery
Skill Power
Skill Power
Skill Power

Skill Power

Skill power and what multiplies it

The number in the bottom-right corner is raw power; the class matchup decides the rest.

  • Raw power A higher number usually hits harder, before anything else is counted.

    In gameA higher number usually means a harder hit, but final damage depends on several factors.

  • 219 skills have none No damage at all, but effects that can turn the battle.

    In gameSome skills have zero power and deal no direct damage, but they pack game-changing effects.

Class matchups

  • ×3Strong against both its classes
  • ×2Strong
  • ×0.5Resisted
  • ×0.25Resisted by both its classes

The 6 hardest hitters

Countering Skills

Attack, Status, Defend, and the counter

Every skill belongs to one kind; a counter skill reads the kind your opponent picks.

  • Attack 342 skills 189 physical · 153 magic
  • Status 162 skills
  • Defend 52 skills

The three counters

  • Counter: Attack 52 skills

    If the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect.

  • Counter: Status 45 skills

    If the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect.

  • Counter: Defense 28 skills

    If the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect.

  • Speed does not matter A counter that lands strikes first, then adds its own bonus.

    In gameA well-timed Counter Skill ignores Speed entirely, letting you strike first!

  • Priority 4 skills act first with Priority +1, 3 act last with Priority −1.

Countering Skills
Countering Skills
Status Skills
Status Skills
Status Skills

Status Skills

Buffs, debuffs and marks

A switch clears buffs and debuffs; a mark follows your lineup to the next Jini.

The five statuses that hurt

  • Poison

    Deals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.)

  • Burn

    Deals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%.

  • Freeze

    Freezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted.

  • Parasite

    At the end of the turn, absorbs 2% Health from the host. (Flora-class Jinies are immune to this effect.)

  • Cuteify

    Devolves to the previous stage on its evolution line with Species Aptitude lowered accordingly.

Marks

Marks persist through Jini swaps, and their effects are transferred to the incoming Jini.

  • Starfall Mark in 10 skills

    Mark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark.

  • Poison Mark in 2 skills

    Mark effect: Deals Poison-class damage equal to 3% of Health at the end of the turn.

  • Wet Mark in 2 skills

    Mark effect: Energy Cost of all skills -1.

  • Slow Mark in 2 skills

    Mark effect: Speed -10.

  • Sprout Mark in 2 skills

    When you gain a buff, you gain 1 extra stack.

  • Attack Mark in 1 skill

    Mark effect: All Skill Power +10%.

in 556 skills

Read a skill like the game does

Skill texts link these words to their rules; here is each one, as the game defines it.

  • Priority in 9 skills

    Skills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked.

  • Surge in 7 skills

    Gains an additional effect on its first action after entering the field.

  • Charge in 9 skills

    Charges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field.

  • Retreat in 10 skills

    The Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.

  • Agility in 5 skills

    When a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use.

  • Interrupt in 7 skills

    Prevents the enemy from using the specified skill for this action.

  • Lifesteal in 9 skills

    When dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio.

  • Gearshift in 13 skills

    At turn start, skills with Gearshift X move down X slots in the queue. This effect stacks.

  • Versatility in 10 skills

    After use, the skill turns into a random skill from a designated pool, and Energy Cost -1.

  • Select in 19 skills

    You can choose from two effects. (Both effects are considered the same skill, named "Light" and "Dark", respectively.)

Environmental Affinity

The arena, and how to leave it

228 species like a kind of ground and 206 avoid one; their Speed moves on entry.

  • Affinity [Strong] Speed +50.
  • Affinity [Weak] Speed +25.
  • Aversion [Weak] Speed -25.
  • Aversion [Strong] Speed -50.
  • Fearless A Jini with this Specialty turns its Aversion into Affinity.

    In gameThis Jini triggers Affinity in environments where its species would normally trigger Aversion.

  • Battle Report Replay what happened last turn before your next move.

    In gamePress the Battle Report button to review exactly what happened last turn.

  • Escape Losing the upper hand? Leave the battle from the bottom-right buttons.

    In gameLosing the upper hand? Just run! Even top mages know when to make a... tactical retreat!

Environmental Affinity
Environmental Affinity
Battle Basics
Exit Battle
Exit Battle

Next

Pick the right skills

Every skill with its cost, power and kind, and the guides that use them.