天气 · Guide
Weather and time of day
Each region's sky, what it changes in battle, and who comes out at night
Most of the world stays sunny, but rain, fog, snow and sand each have their places, their battles and their Jinies.
50 regions
4 battle weathers
天气 · 5 rules
The answer in 30 seconds
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Every region has its sky Most stay sunny; a few rain, fog, snow or blow sand.
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Four weathers fight Rain, sandstorm, blizzard and thunderstorm change battles for both sides.
In gameWater-class Skill Power +75% for both sides.
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8 turns A weather a skill brings into battle lasts that long.
In gameWeather becomes Rainfall for 8 turns.
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Raincallers listen Throw the right class at the old statues to change the sky.
In gameThese ancient Roco statues react to Jini classes. Try tossing a Water-class Jini at it and it might rain.
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Time moves Jinies Some Jinies come out almost only by day, others by night.
In gameHey! Use a withered branch to change the time, and where Jinies appear and mood will change too.
50 regions
The sky of every region
How often each weather comes, region by region; the least settled first.
Sunny
Blizzard
Light Snow
Light Rain
Fog
Heavy Rain
Sandstorm
- West Mistwhisper
- Starfrost Cliffs
- Lightsheir
- The Sunken Vortex
- Merchant Town Outskirts
- Chittering Mesa
- Overseer's Heights
- Windseer Peninsula
- Seaweard Hills
- Crystal Forest
- Giant's Canyon North
- Giant's Canyon South
- Goldenvale
- Auberston Lake
- Holyfeathers Temple
- Windhold Cliffs
- Windrest Sanctuary
- Scavenger's Port
- Saltwater Bay
- Petiapolis
- Sunflower Shores
- Silversnake Estuary
- Moonvale Shores
- Sanctuary Outpost
- Mount Dawncrest
- Sweetwater Farm
- Unicorn Sanctuary
- Backfill Streams
- Ancient Airways
- The Junction Hills
- The Bubbling Shoal
- Goldleaf Plains
- Badwater Swamps
- Murkwater Gorge
Always sunny Starfrost Cave · Breeze Valley · Moonhare's Harbor · The Citadel · The Fief · Wingstead Village · The Magic Academy · Pyrogre Cave - 1F · Blizzilla Cave · Treemendous Cave - 1F · Treemendous Cave - 2F · Pyrogre Cave - 2F · Pyrogre Cave - 3F
Always Evernight Castle William · Misty Forest · Goldrush Town
4 battle weathers
Weather in battle
Four weathers change a fight for both sides; set by a skill, each lasts 8 turns.
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Rainy Water-class Skill Power +75% for both sides.
SkillRainfall -
Sandstorm Earth-class skill Energy Costs are halved for both sides.
SkillSand Surge -
Blizzard Both sides gain 2 stacks of Freeze at the end of each turn. (Ice-class Jinies are immune to this effect.)
SkillWinter's Call -
Thunderstorm Both sides gain 1 stack of Conduction at the end of each turn. (Electro-class Jinies are immune to this effect.)
SkillThunder Shock
Abilities that ride the weather
Manabough
Change the weather and the hour
Statues, bottles and Manaboughs put the sky in your hands.
Raincallers: throw a class, get a sky
- Water

Heavy Rain - Earth

Sandstorm - Poison

Fog - Ice

Blizzard
These ancient Roco statues react to Jini classes. Try tossing a Water-class Jini at it and it might rain.
Bottled weather
Favoured gifts for some Jinies, won by fighting in that weather.
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Bottled Rain By fighting Jinies on rainy days -
Bottled Fog By fighting Jinies on foggy days -
Bottled Blizzard By fighting Jinies on snowy days -
Bottled Sandstorm By fighting Jinies during sandstorm weather
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Rest at a Manabough Resting there moves the clock to the time you pick.
In gameRest here to recover your stats or change the time of day.
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The withered branch Changing the hour changes which Jinies appear.
In gameHey! Use a withered branch to change the time, and where Jinies appear and mood will change too.
4 times of day
Day and night
The day has four parts. Some Jinies keep almost all their spawns on one side of the clock.
Morning4:00–8:00
Daytime8:00–16:00
Evening16:00–20:00
Night20:00–24:00
Evernight Region
Evernight and the cold
Two kinds of places where the sky itself is a challenge.
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Endless night Three regions never see the day.
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Energy drains Jinies lose Energy over a battle there.
In gameUnder the influence of Evernight, your Jinies will gradually lose Energy during battles.
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The White Moon When it rises, Evernight lifts for a while.
In gameWhen its moonlight bathes the land, everything becomes illuminated, and the effects of Evernight lift.
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Pumpkin Lamps In their light Jinies can be captured, and your own lamp stops the drain.
In gameWhen a Roco steps into the range of their own Pumpkin Lamp, their Jinies won't lose Energy from Evernight during battle.
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Snow mountains Cold builds up fast; a blizzard makes it faster.
In gameIf a blizzard strikes, temperatures can drop even lower, which means your Cold status will escalate more rapidly.
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Starfire Lamps Stay close to them to keep warm.
In gameThe warmth from the Starfire Lamps will keep you safe from the freezing temperatures.
Next
Go out at the right hour
Find the regions on the map, and who lives there.
Lithorn
Lumira
Lutrail
Meerit
Rooli
Virlet
Mycairn
Myspi
Wispade
Wild encounters