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天气 · Guide

Weather and time of day

Each region's sky, what it changes in battle, and who comes out at night

Most of the world stays sunny, but rain, fog, snow and sand each have their places, their battles and their Jinies.

  • 50 regions
  • 4 battle weathers
Evernight Region
Freezing Chill
Freezing Chill

天气 · 5 rules

The answer in 30 seconds

  • Every region has its sky Most stay sunny; a few rain, fog, snow or blow sand.

  • Four weathers fight Rain, sandstorm, blizzard and thunderstorm change battles for both sides.

    In gameWater-class Skill Power +75% for both sides.

  • 8 turns A weather a skill brings into battle lasts that long.

    In gameWeather becomes Rainfall for 8 turns.

  • Raincallers listen Throw the right class at the old statues to change the sky.

    In gameThese ancient Roco statues react to Jini classes. Try tossing a Water-class Jini at it and it might rain.

  • Time moves Jinies Some Jinies come out almost only by day, others by night.

    In gameHey! Use a withered branch to change the time, and where Jinies appear and mood will change too.

50 regions

The sky of every region

How often each weather comes, region by region; the least settled first.

  • Sunny
  • Blizzard
  • Light Snow
  • Light Rain
  • Fog
  • Heavy Rain
  • Sandstorm
  1. West Mistwhisper 70%10%20%
  2. Starfrost Cliffs 70%10%20%
  3. Lightsheir 70%25%
  4. The Sunken Vortex 75%12%8%
  5. Merchant Town Outskirts 80%10%
  6. Chittering Mesa 80%20%
  7. Overseer's Heights 80%10%
  8. Windseer Peninsula 80%10%
  9. Seaweard Hills 80%15%
  10. Crystal Forest 80%15%
  11. Giant's Canyon North 80%15%
  12. Giant's Canyon South 80%15%
  13. Goldenvale 80%15%
  14. Auberston Lake 85%8%
  15. Holyfeathers Temple 85%10%
  16. Windhold Cliffs 85%8%
  17. Windrest Sanctuary 85%8%
  18. Scavenger's Port 85%8%
  19. Saltwater Bay 85%8%
  20. Petiapolis 85%8%
  21. Sunflower Shores 85%8%
  22. Silversnake Estuary 85%8%
  23. Moonvale Shores 90%8%
  24. Sanctuary Outpost 90%8%
  25. Mount Dawncrest 90%8%
  26. Sweetwater Farm 90%8%
  27. Unicorn Sanctuary 90%
  28. Backfill Streams 90%8%
  29. Ancient Airways 95%
  30. The Junction Hills 95%
  31. The Bubbling Shoal 95%
  32. Goldleaf Plains 95%
  33. Badwater Swamps 95%
  34. Murkwater Gorge 95%

Always sunny Starfrost Cave · Breeze Valley · Moonhare's Harbor · The Citadel · The Fief · Wingstead Village · The Magic Academy · Pyrogre Cave - 1F · Blizzilla Cave · Treemendous Cave - 1F · Treemendous Cave - 2F · Pyrogre Cave - 2F · Pyrogre Cave - 3F

Always Evernight Castle William · Misty Forest · Goldrush Town

4 battle weathers

Weather in battle

Four weathers change a fight for both sides; set by a skill, each lasts 8 turns.

  • Rainy Water-class Skill Power +75% for both sides. SkillRainfall
  • Sandstorm Earth-class skill Energy Costs are halved for both sides. SkillSand Surge
  • Blizzard Both sides gain 2 stacks of Freeze at the end of each turn. (Ice-class Jinies are immune to this effect.) SkillWinter's Call
  • Thunderstorm Both sides gain 1 stack of Conduction at the end of each turn. (Electro-class Jinies are immune to this effect.) SkillThunder Shock

Abilities that ride the weather

  • Eye Drops During Rainfall, Water-class skills gain 50% Lifesteal. BudirisFolirisHexiris
  • Insatiable During Rainfall or in other water-based environments, increases Physical & Magic Attack by 100%. SpruckleDuckules
  • Quicksand Sovereign Gains +50 Speed during Sandstorm. RubuthCrystobuthTyrabuth
  • Electronic Music Using any Electro-class skills during Thunderstorm inflicts Conduction on the enemy. RumbiRumboyRumbolt
  • Slumber During nighttime, all skills gain Energy Cost +2. Vernalia
  • Frost Soul Ice-class skills gain Skill Power +100% during Blizzard. FlurrenMistshadeBlizzrake

Manabough

Change the weather and the hour

Statues, bottles and Manaboughs put the sky in your hands.

Raincallers: throw a class, get a sky

  1. WaterHeavy Rain
  2. EarthSandstorm
  3. PoisonFog
  4. IceBlizzard

These ancient Roco statues react to Jini classes. Try tossing a Water-class Jini at it and it might rain.

Bottled weather

Favoured gifts for some Jinies, won by fighting in that weather.

  • Rest at a Manabough Resting there moves the clock to the time you pick.

    In gameRest here to recover your stats or change the time of day.

  • The withered branch Changing the hour changes which Jinies appear.

    In gameHey! Use a withered branch to change the time, and where Jinies appear and mood will change too.

Manabough
Manabough

4 times of day

Day and night

The day has four parts. Some Jinies keep almost all their spawns on one side of the clock.

  1. Morning4:00–8:00
  2. Daytime8:00–16:00
  3. Evening16:00–20:00
  4. Night20:00–24:00
Evernight Region
Evernight Region
Magical Pumpkin Lamp
Freezing Chill
Freezing Chill

Evernight Region

Evernight and the cold

Two kinds of places where the sky itself is a challenge.

  • Endless night Three regions never see the day.

  • Energy drains Jinies lose Energy over a battle there.

    In gameUnder the influence of Evernight, your Jinies will gradually lose Energy during battles.

  • The White Moon When it rises, Evernight lifts for a while.

    In gameWhen its moonlight bathes the land, everything becomes illuminated, and the effects of Evernight lift.

  • Pumpkin Lamps In their light Jinies can be captured, and your own lamp stops the drain.

    In gameWhen a Roco steps into the range of their own Pumpkin Lamp, their Jinies won't lose Energy from Evernight during battle.

  • Snow mountains Cold builds up fast; a blizzard makes it faster.

    In gameIf a blizzard strikes, temperatures can drop even lower, which means your Cold status will escalate more rapidly.

  • Starfire Lamps Stay close to them to keep warm.

    In gameThe warmth from the Starfire Lamps will keep you safe from the freezing temperatures.

Next

Go out at the right hour

Find the regions on the map, and who lives there.