Fire
Fire-class Jinies boast massive attack power!
- Hits hard
- FloraIceBugMech
- Shrugs off
- FloraIceBugCharmMech
- Resisted by
- WaterEarthDragon
- Hurt by
- WaterEarth
Capture 3 different Fire-class species to unlock this lesson
系别克制 · Guide
Every class's board, and what changes the matchups
Each class beats some and fears others. The game draws it as a board for every class: here are all of them, and the rules around them.
系别克制 · 5 rules
Every class has a weakness Find it and the duel is half won.
In gameEvery Jini class has a weakness.
Read the labels Skills with the advantage carry a tag; hits read Very Effective or Weak.
In gamePress a skill that has the Advantage tag on the top-right and attack the enemy
Two classes, both count A weakness of either class is a weakness of the Jini.
In gameEven though Barkind is a Fire-class, its Flora-class means Fire still has an advantage over it.
The first triangle The one to learn before all others.
In gameFire beats Flora, Flora beats Water, and Water beats Fire.
Switching costs a turn Leave a bad matchup, but your turn ends there.
In gameJust remember that changing Jinies ends your turn, so time it carefully.
18 boards
Pick a class. Green: what it hits hard, then what it shrugs off. Red: what resists it, then what hurts it.
Fire-class Jinies boast massive attack power!
Capture 3 different Fire-class species to unlock this lesson
Water-class Jinies naturally use less Energy Cost!
Capture 3 different Water-class species to unlock this lesson
Flora-class Jinies are incredibly resilient!
Capture 3 different Flora-class species to unlock this lesson
Light-class Jinies wield magic from other classes!
Capture 5 different Light-class species to unlock this lesson
Havoc-class Jinies drain enemies to heal themselves!
Capture 3 different Havoc-class species to unlock this lesson
Shadow-class Jinies steal enemy Energy!
Capture 4 different Shadow-class species to unlock this lesson
Common-class Jinies love a peaceful, carefree life!
Capture 3 different Common-class species to unlock this lesson
Earth-class Jinies boast the absolute toughest armor!
Capture 3 different Earth-class species to unlock this lesson
Ice-class Jinies pile heavy debuffs onto enemies!
Capture 4 different Ice-class species to unlock this lesson
Dragon-class Jinies wield devastating skills!
Capture 3 different Dragon-class species to unlock this lesson
Electro-class Jinies excel at frequent switch-ins!
Capture 3 different Electro-class species to unlock this lesson
Poison-class Jinies slowly weaken their opponents!
Capture 4 different Poison-class species to unlock this lesson
Bug-class Jinies are selfless support players!
Capture 5 different Bug-class species to unlock this lesson
Fighting-class Jinies can counter any situation!
Capture 5 different Fighting-class species to unlock this lesson
Wing-class Jinies chain attacks relentlessly!
Capture 4 different Wing-class species to unlock this lesson
Charm-class Jinies are cute but deadly!
Capture 5 different Charm-class species to unlock this lesson
Mech-class skill rotations are totally unpredictable!
Capture 5 different Mech-class species to unlock this lesson
Stellar-class attacks pack dangerous hidden threats!
Capture 4 different Stellar-class species to unlock this lesson
231 Jinies with two
231 of 446 species carry two classes; none carries three.
Both count Barkind is Fire and Flora: Fire still beats it, through its Flora side.
In gameEven though Barkind is a Fire-class, its Flora-class means Fire still has an advantage over it.
Double advantage Hit both of its classes at once and the game calls it out.
In gameDouble advantage!
153 two-class pairs For 52 of them, one class hits both sides hard.
18 boards
Counted from every board, attack and defence.
Hits the most classes hard5
Fighting
Hits no class hard
Common
The Common-class magic it uses isn't strong against any class.
Resisted the most often7
Bug
Shrugs off the most10
Mech
The most weaknesses5
FloraEarth
The fewest weaknesses1
CommonElectro
Hit hard by its own class
DragonShadow
Resists its own class
IceElectroPoisonHavocMechStellar
Beat each other
EarthIceCharmHavocShadowLight
Class Advantage
Four weathers tilt the matchups for both sides. Set by a skill, a weather lasts 8 turns.
Rainy Water-class Skill Power +75% for both sides.
Sandstorm Earth-class skill Energy Costs are halved for both sides.
Blizzard Both sides gain 2 stacks of Freeze at the end of each turn. (Ice-class Jinies are immune to this effect.)
Thunderstorm Both sides gain 1 stack of Conduction at the end of each turn. (Electro-class Jinies are immune to this effect.) Class Advantage
Five classes cannot suffer the status that matches them.
Flora Immune to Parasite
Fire Immune to Burn Fire Class is immune to Burn.
Ice Immune to Freeze
Electro Immune to Conduction
Poison Immune to Poison Next
Check a team's weak spots, and the skills that fix them.