技能 · 571 skills
Skills
571 shown
| Element | Category | Effect | Jinies | |||
|---|---|---|---|---|---|---|
| Common | Magic | 4 | 30 | Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3. | ||
| Common | Magic | 5 | 155 | Deals Magic Damage to enemy Jinies. | ||
| Common | Magic | 2 | 70 | Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×. | ||
| Common | Status | 2 | – | Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage. | ||
| Common | Status | 3 | – | Magic Defense +170%. | ||
| Common | Magic | 3 | 70 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. | ||
| Common | Magic | 6 | 130 | Deals Magic Damage. Each time a Common-class skill is cast, this skill's Energy Cost permanently -2. | ||
| Common | Status | 3 | – | Energy Cost of all enemy attack skills +2 for 3 turns. | ||
| Common | Physical | 3 | 90 | Deals Physical Damage. Each time this skill is cast, its Power permanently +45. | ||
| Common | Physical | 7 | 135 | Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -1. | ||
| Common | Magic | 0 | 240 | Deals Magic Damage. For every 5% Health lost, this skill's Power -10. Consumes all remaining Health after use. | ||
| Common | Status | 1 | – | The enemy's Combo Count -4. | ||
| Common | Status | 1 | – | Reduces damage taken by 70%. Counter: Attack. | ||
| Common | Physical | 4 | 80 | Deals Physical Damage. For every 5% of Health lost, this skill's Power +5. | ||
| Common | Status | 2 | – | Inflicts 1 stack of Cuteify on the enemy. | ||
| Common | Physical | 6 | 150 | Deals Physical Damage. If this skill defeats an enemy, restores 6 Energy. | ||
| Common | Magic | 4 | 115 | Deals Magic Damage. Dispels 5 stacks of buffs from the enemy. | ||
| Common | Magic | 3 | 65 | Deals Magic Damage. Choice: Dispels all buffs from the enemy or dispels 1 stack of Marks from both sides. | ||
| Common | Physical | 3 | 60 | Deals Physical Damage. Priority +1. Surge: This skill's Power +30. | ||
| Common | Physical | 3 | 80 | Deals Physical Damage. For each successful counter, this skill's Power permanently +90. | ||
| Common | Magic | 3 | 50 | Deals Magic Damage in a 2-hit combo. | ||
| Common | Status | 3 | – | Enemy skills, except for the skill cast this turn, Energy Cost +3 for 3 turns. | ||
| Common | Status | 5 | – | Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2. | ||
| Common | Physical | 1 | 65 | Deals Physical Damage to enemy Jinies. | ||
| Common | Physical | 2 | 30 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. | ||
| Common | Physical | 3 | 110 | Deals Physical Damage to enemy Jinies. | ||
| Common | Status | 2 | – | Physical Defense +140%. | ||
| Common | Physical | 2 | 140 | Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1. | ||
| Common | Status | 3 | – | Gains 1 stack of Attack Mark. | ||
| Common | Physical | 2 | 55 | Deals Physical Damage. Priority +1. | ||
| Common | Magic | 2 | 75 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. | ||
| Common | Status | 1 | – | The skill the enemy casts this turn costs +7 Energy for 3 turns. | ||
| Common | Magic | 4 | 95 | Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120. | ||
| Common | Physical | 3 | 155 | Deals Physical Damage. Priority -1. | ||
| Common | Status | 5 | – | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. | ||
| Common | Status | 0 | – | Magic Attack +70%. | ||
| Common | Magic | 0 | 1 | Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage. | ||
| Common | Physical | 3 | – | Deals Physical Damage. The lighter the enemy, the higher the Power. | ||
| Common | Physical | 0 | 45 | Deals Physical Damage to enemy Jinies. | ||
| Common | Status | 0 | – | Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead. | ||
| Common | Physical | 3 | 80 | Deals Physical Damage. If this Jini successfully countered last turn, this skill's Power +180. | ||
| Common | Magic | 2 | 70 | Deals Magic Damage. Choice: Permanently increases Skill Power by 20 after each use, or temporarily increases Skill Power by 100% when Counter: Status is triggered. | ||
| Common | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%. | ||
| Common | Status | 2 | – | Enemy Physical & Magic Defense -120%. | ||
| Common | Physical | 2 | 65 | Deals Physical Damage. If the enemy's Energy is 2 or less, deals 5x damage. | ||
| Common | Status | 1 | – | Physical Attack +100%. | ||
| Common | Status | 1 | – | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. | ||
| Common | Status | 1 | – | Skill Power +70 on the next attack. | ||
| Common | Physical | 2 | 40 | Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1. | ||
| Psychic取念 | Common | Status | 0 | – | Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2. | |
| Psychic取念 | Common | Status | 0 | – | Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2. | |
| Psychic取念 | Common | Status | 0 | – | Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2. | |
| Common | Status | 0 | – | Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2. | ||
| Common | Magic | 3 | 75 | Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo. | ||
| Common | Magic | 3 | 80 | Deals Magic Damage. If the Jini has a debuff, this skill's Power +40. | ||
| Common | Physical | 2 | 65 | Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55. | ||
| Common | Status | 2 | – | Restores 30% Health. | ||
| Rewrite复写 | Common | Status | 0 | – | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. | |
| Rewrite复写 | Common | Status | 0 | – | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. | |
| Rewrite复写 | Common | Status | 0 | – | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. | |
| Common | Status | 0 | – | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. | ||
| Common | Status | 2 | – | Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%. | ||
| Common | Status | 1 | – | Enemy's Physical Attack -60% and Speed -60. | ||
| Common | Status | 2 | – | Reduces damage taken by 60%. Counter: Attack - The enemy performs a retreat. | ||
| Common | Magic | 4 | 25 | Deals Magic Damage in a 5-hit combo. | ||
| Common | Physical | 0 | 35 | Deals Physical Damage and restores 1 Energy. | ||
| Skill Roulette借用 | Common | Status | 0 | – | Transforms into a random skill from another allied Jini each turn. | |
| Skill Roulette借用 | Common | Status | 0 | – | Transforms into a random skill from another allied Jini each turn. | |
| Skill Roulette借用 | Common | Status | 0 | – | Transforms into a random skill from another allied Jini each turn. | |
| Common | Status | 0 | – | Transforms into a random skill from another allied Jini each turn. | ||
| Common | Magic | 1 | 65 | Deals Magic Damage to enemy Jinies. | ||
| Common | Physical | 3 | 85 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. | ||
| Common | Magic | 6 | 165 | Deals Magic Damage to enemy Jinies. | ||
| Common | Magic | 4 | 130 | Deals Magic Damage to enemy Jinies. | ||
| Common | Magic | 1 | 60 | Deals Magic Damage in a 1-hit combo. | ||
| Common | Physical | 3 | 35 | Deals Physical Damage in a 3-hit combo. | ||
| Common | Physical | 5 | 155 | Deals Physical Damage to enemy Jinies. | ||
| Common | Magic | 2 | 90 | Deals Magic Damage to enemy Jinies. | ||
| Common | Status | 2 | – | Restores 25% Health. Counter: Defense - Restores 50% Health instead. | ||
| Common | Status | 1 | – | Dispels all buffs from the enemy. | ||
| Common | Status | 1 | – | Speed +80. Counter: Defense - Speed +160 instead. | ||
| Common | Magic | 3 | 125 | Deals Magic Damage. Versatility: Magic Attack skill. | ||
| Common | Physical | 2 | 90 | Deals Physical Damage to enemy Jinies. | ||
| Common | Status | 2 | – | Restores 1 Energy and 10% Health. Gains Magic Attack +10%, Magic Defense +10%, and Speed +10. | ||
| Common | Status | 2 | – | Inflicts 1 stack of Thorn Mark on the enemy. | ||
| Common | Physical | 4 | 130 | Deals Physical Damage to enemy Jinies. | ||
| Common | Status | 1 | – | Physical Attack +30%, 3-hit combo. | ||
| Common | Physical | 1 | 55 | Deals Physical Damage. For every +1 Energy Cost of this skill, Power +50. | ||
| Common | Physical | 3 | 80 | Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100. | ||
| Common | Status | 2 | – | Combo Count +3. | ||
| Common | Physical | 3 | – | Deals Physical Damage. The heavier the enemy, the higher the Skill Power. | ||
| Common | Magic | 3 | 110 | Deals Magic Damage to enemy Jinies. | ||
| Flora | Status | 3 | – | Physical & Magic Attack +140%. | ||
| Flora | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | ||
| Flora | Status | 2 | – | Combo Count +2. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. | ||
| Flora | Status | 1 | – | Power of all skills +30. Counter: Defense - Power +60 instead. | ||
| Flora | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Flora | Physical | 6 | 150 | Deals Physical Damage to enemy Jinies. | ||
| Flora | Magic | 4 | 120 | Deals Magic Damage to enemy Jinies. | ||
| Flora | Magic | 7 | 100 | Deals Magic Damage. Each time another Flora-class Skill is cast, this skill's Power permanently +60. | ||
| Flora | Magic | 1 | 30 | Deals Magic Damage and restores own HP equal to 100% of the damage dealt. | ||
| Flora | Status | 3 | – | Restores 3 Energy to each benched Jini. | ||
| Flora | Status | 3 | – | Reduces damage taken by 80%. Counter: Attack - Restores 20% Health. | ||
| Flora | Status | 2 | – | Restores 10 Energy. | ||
| Flora | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - Physical Defense +70%. | ||
| Flora | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | ||
| Flora | Status | 2 | – | 2-hit combo. Each hit grants +60% Magic Attack. | ||
| Flora | Magic | 4 | 95 | Deals Magic Damage. Choice: Gains Skill Power +50 if this Jini's Health is above 80%, or restore 35% Health if Counter: Status is triggered. | ||
| Flora | Physical | 5 | 85 | Deals Physical Damage and restores 20% Health. | ||
| Flora | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | ||
| Flora | Physical | 3 | 80 | Deals Physical Damage. If the enemy switches Jinies this turn, restores 7 Energy. | ||
| Flora | Magic | 3 | 75 | Deals Magic Damage and restores 1 Energy to all benched Jinies. | ||
| Flora | Status | 2 | – | Restores 4 Energy. Magic Attack +70%. | ||
| Flora | Status | 4 | – | Gains 1 stack of Photosynthesis Mark. | ||
| Flora | Status | 2 | – | Choice: Restores 25% Health or 8 Energy. | ||
| Flora | Status | 2 | – | Restores 15% Health and 4 Energy. | ||
| Flora | Status | 3 | – | 2-hit combo. Each hit restores 8% Health. After use, this skill's Combo Count permanently +1. | ||
| Flora | Physical | 1 | 25 | Deals Physical Damage in a 2-hit combo. | ||
| Flora | Physical | 0 | 30 | Deals Physical Damage and restores 1 Energy. | ||
| Flora | Physical | 3 | 80 | Deals Physical Damage. When this Jini's Health is above 80%, this skill's Power +75. | ||
| Flora | Status | 3 | – | Inflicts 3 stacks of Parasite on the enemy. | ||
| Flora | Physical | 3 | 30 | Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +2. | ||
| Flora | Physical | 4 | 90 | Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy. | ||
| Flora | Magic | 4 | 50 | Deals Magic Damage. For every point of Energy this Jini has, gains Skill Power +10. | ||
| Flora | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Flora | Physical | 3 | 45 | Deals Physical Damage in a 2-hit combo. | ||
| Flora | Status | 2 | – | Restores 15% Health, then performs a Retreat. | ||
| Flora | Physical | 4 | 80 | Deals Physical Damage and restores 5 Energy. | ||
| Flora | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - Restores 3 Energy. | ||
| Fire | Physical | 5 | 140 | Deals Physical Damage to enemy Jinies. | ||
| Fire | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Fire | Magic | 2 | 95 | Deals high Magic Damage. Own Physical Defense -40%. | ||
| Fire | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | ||
| Fire | Physical | 5 | 180 | Deals high Physical Damage but this Jini will be stunned the next turn. | ||
| Fire | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | ||
| Fire | Magic | 4 | 155 | Deals Magic Damage. For every 5% of the enemy's Health lost, this skill's Power -5. | ||
| Fire | Magic | 7 | 160 | Deals Magic Damage to enemy Jinies. | ||
| Fire | Magic | 2 | 60 | Deals Magic Damage and dispels debuffs from itself. | ||
| Fire | Status | 3 | – | Doubles the enemy's Burn stacks and triggers Burn damage once. | ||
| Fire | Status | 1 | – | Dispels all marks from itself. Gains Physical Attack +50% for each stack dispelled. Versatility: Fire-class attack Skill. | ||
| Fire | Physical | 1 | 25 | Deals Physical Damage in a 2-hit combo. | ||
| Fire | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | ||
| Fire | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | ||
| Fire | Physical | 1 | 50 | Deals Physical Damage. Each time this skill is cast, its Power permanently +20. | ||
| Fire | Magic | 1 | 15 | Deals Magic Damage in a 3-hit combo. | ||
| Fire | Physical | 3 | 70 | Deals Physical Damage and inflicts 4 stacks of Burn on the enemy. | ||
| Fire | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Fire | Status | 2 | – | Reduces damage taken by 70%. Counter: Attack - Inflicts 6 stacks of Burn on the enemy. | ||
| Fire | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Fire | Status | 2 | – | Reduces damage taken by 70%. Counter: Attack - Skill Power +50 on the next attack. | ||
| Fire | Magic | 2 | 40 | Deals Magic Damage and performs a Retreat. | ||
| Fire | Status | 2 | – | Inflicts 10 stacks of Burn on the enemy. | ||
| Fire | Magic | 2 | 40 | Deals Magic Damage and dispels all Marks from the enemy. For each Mark dispelled, gains Physical Attack +20%. | ||
| Fire | Magic | 4 | 75 | Deals Magic Damage and inflicts 6 stacks of Burn on the enemy. | ||
| Fire | Magic | 3 | 30 | Deals Magic Damage in a 2-hit combo. Each hit inflicts 2 stacks of Burn on the enemy. | ||
| Fire | Physical | 3 | 75 | Deals Physical Damage. Each time an enemy is defeated, this skill's Power permanently +75. | ||
| Fire | Physical | 3 | 15 | Deals Physical Damage. Each time another Fire-class skill is cast, this skill's Power permanently doubles. | ||
| Fire | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - Doubles the Skill Power of the next attack. | ||
| Fire | Status | 1 | – | Physical & Magic Attack +120%, Physical & Magic Defense -40%. | ||
| Fire | Physical | 4 | 120 | Deals Physical Damage to enemy Jinies. | ||
| Fire | Physical | 1 | 40 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×. | ||
| Fire | Magic | 3 | 55 | Deals Magic Damage and inflicts 4 stacks of Burn on the enemy. Counter: Status - Doubles both this skill's Power and the Burn stacks inflicted. | ||
| Fire | Status | 3 | – | Dispels all marks from both sides. For each stack dispelled, inflicts 5 stacks of Burn on the enemy. | ||
| Fire | Status | 3 | – | Inflicts 10 stacks of Burn on the enemy. Counter: Defense - Inflicts 30 stacks instead. | ||
| Fire | Physical | 0 | 30 | Deals Physical Damage and restores 1 Energy. | ||
| Fire | Magic | 3 | 75 | Deals Magic Damage. Each time an enemy is defeated, permanently doubles this skill's Power. | ||
| Fire | Magic | 2 | 70 | Deals Magic Damage. Counter: Status - Doubles the Skill Power of the next attack. | ||
| Fire | Status | 1 | – | Doubles the Skill Power of the next attack. Counter: Defense - Increases the Power by 4× instead. | ||
| Fire | Status | 1 | – | Choice: Inflict 7 stacks of Burn on the enemy or reduce the enemy's Physical Defense by 90%. | ||
| Water | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | ||
| Water | Magic | 0 | 30 | Deals Magic Damage and restores 1 Energy. | ||
| Water | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Water | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - Magic Attack +70%. | ||
| Water | Status | 0 | – | Dispels its own debuffs. This skill's Energy Cost -1 for each stack of debuff on the Jini. Versatility: Water-class attack skill. | ||
| Water | Status | 4 | – | Gains 1 stack of Wet Mark. | ||
| Water | Physical | 4 | 110 | Deals Physical Damage. Energy Cost -2 during Rainfall. | ||
| Water | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Water | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - You perform a retreat. | ||
| Water | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | ||
| Water | Status | 7 | – | Magic Attack +190%. | ||
| Water | Status | 1 | – | Dispels its own debuffs. Energy Cost of all skills -1. | ||
| Water | Status | 5 | – | Weather becomes Rainfall for 8 turns. | ||
| Water | Status | 2 | – | Energy Cost of all skills -2. Counter: Defense - Energy Cost -3 instead. | ||
| Water | Magic | 7 | 150 | Deals Magic Damage. Counter: Status - This skill's Energy Cost permanently -6. | ||
| Water | Magic | 3 | 20 | Deals Magic Damage in a 4-hit combo. | ||
| Water | Magic | 6 | 90 | Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10. | ||
| Water | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Water | Status | 4 | – | Reduces damage taken by 60%. Counter: Attack - Gains 1 stack of Wet Mark. | ||
| Water | Magic | 4 | 120 | Deals Magic Damage to enemy Jinies. | ||
| Water | Physical | 4 | 115 | Deals Physical Damage. Counter: Status - This skill's Energy Cost permanently -3. | ||
| Water | Magic | 5 | 110 | Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1. | ||
| Water | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | ||
| Water | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | ||
| Water | Magic | 5 | 140 | Deals Magic Damage to enemy Jinies. | ||
| Water | Status | 2 | – | Reduces damage taken by 60%. Counter: Attack - Energy Cost of all skills -2. | ||
| Water | Status | 1 | – | The next skill's Energy Cost -6. | ||
| Water | Physical | 3 | 10 | Deals Physical Damage in a 3-hit combo. For every -1 Energy Cost of this skill, Power +10. | ||
| Water | Magic | 6 | 90 | Deals Magic Damage. At the end of the turn, this skill's Power permanently +20. | ||
| 汇流 | Water | Status | 1 | – | 雨天的回合数延长4回合,应对防御:改为延长8回合。 | |
| Light | Status | 1 | – | Light-class Skill Power permanently +50%. Counter: Defense - Permanently +100% instead. | ||
| Light | Status | 1 | – | Up to one skill per class: Power +35. | ||
| Light | Magic | 3 | 80 | Deals Magic Damage. Deals +50% damage to Hybrid Jinies. | ||
| Light | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | ||
| Light | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | ||
| Light | Status | 2 | – | Reduces damage taken by 90%. Counter: Attack - This Jini's Light-class skills permanently gain Skill Power +50%. | ||
| Light | Physical | 4 | 115 | Deals Physical Damage. Choice: Gains Skill Power +50 if the enemy equips any Light-class skill, or replaces the countered skill with Piercing Shot when Counter: Status is triggered. | ||
| Light | Physical | 4 | 120 | Deals Physical Damage to enemy Jinies. | ||
| Light | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | ||
| Light | Physical | 3 | 30 | Deals Physical Damage in a 3-hit combo. | ||
| Light | Status | 1 | – | Reduces damage taken by 70%. Counter: Attack - This skill becomes the skill it countered. | ||
| Light | Magic | 3 | 60 | Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30. | ||
| Light | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Light | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Light | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | ||
| Light | Magic | 4 | 50 | Deals Magic Damage. Equipping skills of other classes grants this skill different effects. | ||
| Light | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Light | Magic | 3 | 95 | Deals Magic Damage. This skill's class matches the current weather's class. | ||
| 分光 | Light | Status | 1 | – | 自己获得魔攻+20%,己方队伍中精灵每有1个不同的系别,额外获得魔攻+10%。 | |
| 闪光弹 | Light | Physical | 2 | 40 | 造成物伤,自己脱离。 | |
| Earth | Physical | 4 | 120 | Deals Physical Damage. This skill has a fixed Energy Cost of 4. | ||
| Earth | Status | 3 | – | Reduces damage taken by 50% and performs a Retreat. Counter: Attack. | ||
| Earth | Status | 4 | – | Gains 1 stack of Power Charge Mark. | ||
| Earth | Magic | 3 | 80 | Deals Magic Damage. Gains Priority +1 during Sandstorm. | ||
| Earth | Physical | 5 | 80 | Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%. | ||
| Earth | Physical | 10 | 190 | Deals Physical Damage to enemy Jinies. | ||
| Earth | Physical | 3 | 90 | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. | ||
| Earth | Status | 2 | – | Reduces damage taken by 90%. Counter: Attack - Defense Skill CD -1. | ||
| Earth | Physical | 3 | 80 | Deals Physical Damage. If the enemy switches Jinies this turn, own Physical Defense +100%. | ||
| Earth | Status | 2 | – | Speed -20. Choice: Gains Physical Defense +90% or Magic Defense +90%. | ||
| Earth | Status | 2 | – | Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack. | ||
| Earth | Status | 3 | – | Physical Defense +140% and Speed -30. | ||
| Earth | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | ||
| Earth | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Earth | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | ||
| Earth | Status | 2 | – | Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs. | ||
| Earth | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | ||
| Earth | Status | 2 | – | Immobilizes the enemy for 3 turns. Counter: Defense - Enemy Physical & Magic Defense -60%. | ||
| Earth | Physical | 1 | 55 | Deals Physical Damage in a 1-hit combo. | ||
| Earth | Physical | 3 | 95 | Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%. | ||
| Earth | Status | 7 | – | Weather becomes Sandstorm for 8 turns. | ||
| Earth | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Earth | Physical | 4 | 60 | Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power. | ||
| Earth | Physical | 3 | 80 | Deals Physical Damage. The enemy's Combo Count -3. | ||
| Earth | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - The enemy's Combo Count -3. | ||
| Earth | Status | 2 | – | Reduces damage taken by 70%. Counter: Attack - Enemy Physical Attack -70%. | ||
| Earth | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Earth | Physical | 30 | 140 | Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5. | ||
| Earth | Physical | 3 | 50 | Deals Physical Damage and Immobilizes the enemy for 3 turns. | ||
| Earth | Status | 3 | – | Physical Defense +160% and Magic Defense -60%. | ||
| Earth | Physical | 8 | 140 | Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1. | ||
| Earth | Status | 2 | – | Reduces damage taken by 90%. Counter: Attack - Gains Physical Attack +50%. | ||
| Ice | Status | 1 | – | 3-hit combo. Each hit inflicts 1 stack of Freeze on the enemy. | ||
| Ice | Magic | 6 | 105 | Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks. | ||
| Ice | Physical | 3 | 85 | Deals Physical Damage and inflicts 1 stack of Freeze on the enemy. | ||
| Ice | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | ||
| Ice | Magic | 3 | 95 | Deals Magic Damage and inflicts 1 stack of Freeze on the enemy. Counter: Status - Inflicts 4 additional stacks of Freeze. Versatility: Freeze-related skills. | ||
| Ice | Physical | 4 | 95 | Deals Physical Damage. Restores 1 Energy for each stack of Freeze on the enemy. | ||
| Ice | Magic | 7 | 90 | Deals Magic Damage. Energy Cost of all enemy skills +2. | ||
| Ice | Status | 2 | – | Inflicts 5 stacks of Freeze on the enemy. Counter: Defense - Inflicts 5 additional stacks. | ||
| Ice | Magic | 3 | 40 | Deals Magic Damage. For each stack of Freeze on the enemy, this skill's Power +20. | ||
| Ice | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | ||
| Ice | Status | 1 | – | Enemy Magic Defense -100%. | ||
| Ice | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Ice | Status | 4 | – | Inflicts 1 stack of Freeze on the enemy. For each stack of Freeze, Energy Cost of all enemy skills +1. | ||
| Ice | Magic | 3 | 70 | Deals Magic Damage. Enemy Magic Defense -50%. | ||
| Ice | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - Energy Cost of the countered skill +3. | ||
| Ice | Physical | 4 | 90 | Deals Physical Damage. Energy Cost of all enemy skills +1. | ||
| Ice | Magic | 4 | – | Deals Magic Damage. This skill's Power is 10x the total Energy Cost of the enemy Jini's skills. | ||
| Ice | Physical | 4 | 105 | Deals Physical Damage. Counter: Status - Energy Cost of all enemy skills additionally +3. | ||
| Ice | Status | 3 | – | 2-hit combo. Energy Cost of all enemy skills +1 per hit. | ||
| Ice | Physical | 3 | 70 | Deals Physical Damage. Choice: Enemy Physical Defense -30% or Speed -20. | ||
| Ice | Status | 3 | – | Reduces damage taken by 70%. Counter: Attack - Inflicts 2 stacks of Slow Mark on the enemy. | ||
| Ice | Physical | 3 | 90 | Deals Physical Damage. Enemy Speed -30. | ||
| Ice | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Freeze on the enemy. | ||
| Ice | Status | 4 | – | Inflicts 2 stacks of Slow Mark on the enemy. | ||
| Ice | Status | 0 | – | Energy Cost of enemy skills +3 this turn. Counter: Defense - Energy Cost of all skills +3 instead. | ||
| Ice | Status | 1 | – | Restores Energy equal to half of the total Energy Cost of the enemy's skills. | ||
| Ice | Status | 1 | – | Inflicts 4 stacks of Freeze on the enemy. | ||
| Ice | Magic | 0 | 30 | Deals Magic Damage and restores 1 Energy. | ||
| Ice | Status | 1 | – | Enemy Speed -90. | ||
| Ice | Magic | 3 | 45 | Deals Magic Damage in a 2-hit combo. | ||
| Ice | Physical | 3 | 55 | Deals Physical Damage and inflicts 2 stacks of Freeze on the enemy. Counter: Status - Inflicts 2 additional stacks and doubles this skill's Power. | ||
| Ice | Physical | 3 | 80 | Deals Physical Damage. Gains Skill Power +50% during Blizzard. | ||
| Ice | Status | 2 | – | Reduces damage taken by 70%. Counter: Attack - Restores Energy 2× the Energy Cost of the countered skill. | ||
| Ice | Status | 7 | – | Weather becomes Blizzard for 8 turns. | ||
| Dragon | Magic | 1 | 55 | Deals Magic Damage. Counter: Status - The next skill does not require charging. | ||
| Dragon | Magic | 3 | 200 | Charges, then deals Magic Damage to the enemy. | ||
| Dragon | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | ||
| Dragon | Status | 2 | – | Reduces damage taken by 70%. This skill can be cast while charging. Counter: Attack - The next skill does not require charging. | ||
| Dragon | Status | 3 | – | Charges. Physical & Magic Attack +150%, Speed +80. | ||
| Dragon | Status | 3 | – | Gains 1 stack of Dragonbite Mark. | ||
| Dragon | Status | 1 | – | The next skill requires no Charging. This skill can be used while Charging. Choice: Energy Cost -1 for this use, or stuns the enemy next turn if Counter: Defense interrupts the enemy. | ||
| Dragon | Physical | 3 | 130 | Charges, then deals Physical Damage and restores own HP equal to 50% of the damage dealt. | ||
| Dragon | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Dragon | Physical | 4 | 120 | Deals Physical Damage to enemy Jinies. | ||
| Dragon | Status | 1 | – | Reduces damage taken by 90%. Counter: Attack. Versatility: Dragon-class status skill. | ||
| Dragon | Physical | 5 | 140 | Deals Physical Damage to enemy Jinies. | ||
| Dragon | Magic | 2 | 60 | Deals Magic Damage. If the Jini did not use an attack skill last turn, this skill's Power permanently +20. | ||
| Dragon | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | ||
| Dragon | Magic | 3 | 1 | Charges, then deals Magic Damage. If attacked during charging, this skill's power becomes 3x the enemy skill's Power. | ||
| Dragon | Status | 2 | – | Restores 20% Health. The next skill does not require charging. | ||
| Dragon | Physical | 3 | 170 | Charges, then deals Physical Damage. Counter: Status - Doubles this skill's Power. | ||
| Electro | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Electro | Physical | 3 | 80 | Deals Physical Damage. Surge: This skill's Power +40. | ||
| Electro | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | ||
| Electro | Physical | 3 | 75 | Deals Physical Damage and inflicts 1 stack of Conduction on the enemy. | ||
| Electro | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn. | ||
| Electro | Magic | 3 | 90 | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field. | ||
| Electro | Status | 1 | – | Enemy's Magic Attack -20% and Speed -20%. 2-hit combo. | ||
| Electro | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Electro | Magic | 3 | 35 | Deals Magic Damage in a 2-hit combo. Surge: This skill's Power +20. | ||
| Electro | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | ||
| Electro | Status | 3 | – | Reduces damage taken by 70%. Counter: Attack - The chosen skill's cast count +1 next turn. | ||
| Electro | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | ||
| Electro | Status | 4 | – | Performs a Retreat. Restores 8 Energy to the Jini swapping in. | ||
| Electro | Status | 1 | – | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. | ||
| Electro | Status | 2 | – | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. | ||
| Electro | Status | 2 | – | Gains 1 stack of Electrocharge Mark. | ||
| Electro | Status | 2 | – | Forces the enemy Jini to Return to the Field. | ||
| Electro | Physical | 5 | 45 | Deals Physical Damage in a 2-hit combo and performs a Retreat. | ||
| Electro | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | ||
| Electro | Magic | 2 | 60 | Deals Magic Damage. Each time the Jini leaves the field, this skill's cast count permanently +1. | ||
| Electro | Magic | 2 | 70 | Deals Magic Damage. Speed +30. | ||
| Electro | Magic | 3 | 95 | Deals Magic Damage. Surge: This skill's Energy Cost -1. | ||
| Electro | Status | 5 | – | Weather becomes Thunderstorm for 8 turns. | ||
| Electro | Status | 2 | – | Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead. | ||
| Electro | Magic | 3 | 35 | Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40. | ||
| Electro | Magic | 1 | 55 | Deals Magic Damage. Surge: This skill gains all previously triggered Surge effects. For each effect gained, this skill's Energy Cost +1, Power +10. | ||
| Electro | Magic | 4 | 50 | Deals Magic Damage. Surge: This skill's cast count +1. | ||
| Electro | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | ||
| Poison | Magic | 3 | 35 | Deals Magic Damage in a 1-hit combo. If the enemy is Poisoned, this skill gains Combo Count +2. | ||
| Poison | Magic | 4 | 110 | Deals Magic Damage. If an enemy is defeated, converts their Poison stacks into Poison Mark. | ||
| Poison | Status | 1 | – | For each stack of Poison on the enemy, their Physical & Magic Attack -30%. | ||
| Poison | Magic | 2 | 35 | Deals Magic Damage and inflicts 2 stacks of Poison on the enemy. | ||
| Poison | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Poison | Status | 2 | – | Reduces damage taken by 90%. Counter: Attack - Dispels 1 buff from the enemy. | ||
| Poison | Status | 1 | – | Equipped attack skills gain 3 stacks of Inflict Poison. Counter: Defense: Gain 6 stacks of Inflict Poison instead. | ||
| Poison | Magic | 3 | 75 | Deals Magic Damage. For each stack of Poison on the enemy, this skill's Power +10. Counter: Status - Power +40 instead. | ||
| Poison | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Poison | Status | 3 | – | Inflicts 1 stack of Poison Mark on the enemy. | ||
| Poison | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | ||
| Poison | Status | 7 | – | Converts all enemy buffs into Poison. | ||
| Poison | Physical | 2 | 25 | Deals Physical Damage and inflicts 2 stacks of Poison on the enemy. Counter: Status - Inflicts 6 stacks instead. | ||
| Poison | Status | 3 | – | Inflicts 5 stacks of Poison on the enemy. | ||
| Poison | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Poison | Status | 2 | – | Reduces damage taken by 70%. Versatility: Poison-class status skill. Counter: Attack. | ||
| Poison | Physical | 2 | 15 | Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy. | ||
| Poison | Status | 4 | – | Doubles the number of debuff stacks on the enemy Jini. | ||
| Poison | Status | 1 | – | Reduces damage taken by 50%. For each stack of Poison on the enemy, this skill's Damage Reduction +10%. Counter: Attack. | ||
| Poison | Status | 2 | – | Inflicts 3 stacks of Poison on the enemy. Counter: Defense - Inflicts 8 stacks instead. | ||
| Poison | Status | 1 | – | For each stack of Poison on the enemy, its own Magic Attack +30%. | ||
| Poison | Physical | 0 | 20 | Deals Physical Damage and inflicts 1 stack of Poison on the enemy. | ||
| Poison | Magic | 5 | 120 | Deals Magic Damage. For each stack of Poison on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of Poison. | ||
| Poison | Physical | 4 | 120 | Deals Physical Damage to the enemy Jini. | ||
| Bug | Physical | 1 | 20 | Deals Physical Damage. Grants allied lineup 1 stack of Offering: Power +20. | ||
| Bug | Status | 2 | – | Inflicts 2 stacks of Poison on the enemy. Grants 1 stack of Offering: Inflicts 2 stacks of Poison on the enemy. | ||
| Bug | Physical | 0 | 40 | Deals Physical Damage in a 1-hit combo. This skill is affected by Offering. Each time it is affected, its Energy Cost permanently +1. | ||
| Bug | Status | 1 | – | Restores 20% Health. Grants allied lineup 1 stack of Offering: Grants 10% Lifesteal. | ||
| Bug | Status | 2 | – | Reduces damage taken by 70%. Forced Retreat. Counter: Attack - The next Jini gains Damage Reduction. | ||
| Bug | Status | 2 | – | Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2. | ||
| Bug | Physical | 3 | 80 | Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +50 and ignores enemy Class Resistance. | ||
| Bug | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Bug | Status | 3 | – | Grants the allies 2 random stacks of Offering. | ||
| Bug | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Bug | Magic | 2 | 15 | Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1. | ||
| Bug | Magic | 3 | 80 | Deals Magic Damage and steals 1 stack of Mark from the enemy. | ||
| Bug | Status | 2 | – | Dispels the enemy's Marks. Restores 10% Health to this Jini itself for each stack of Mark dispelled. | ||
| Bug | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | ||
| Bug | Status | 2 | – | Physical & Magic Attack +50%. +50% more for each 0-cost skill equipped. | ||
| Bug | Physical | 7 | 20 | Deals Physical Damage in a 1-hit combo. This skill is affected by Offering. | ||
| Bug | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - Grants allied lineup 1 random stack of Offering. | ||
| Bug | Physical | 3 | 30 | Deals Physical Damage in a 2-hit combo. Grants allied lineup 1 stack of Offering: Combo Count +1. | ||
| Bug | Magic | 1 | 15 | Deals Magic Damage in a 3-hit combo. | ||
| Bug | Physical | 3 | 90 | Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times and ignores enemy Class Resistance. | ||
| Bug | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Bug | Physical | 2 | 60 | Deals Physical Damage. Enemy Physical Defense -30%. | ||
| Bug | Magic | 0 | 30 | Deals Magic Damage and restores 1 Energy. | ||
| Bug | Status | 2 | – | Choice: Your lineup gains 1 Offering: Combo +1 or Power +20. | ||
| Bug | Physical | 3 | 85 | Deals Physical Damage and dispels all marks from the enemy. Counter: Status - Steals marks instead. | ||
| Fighting | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | ||
| Fighting | Status | 4 | – | Reduces damage taken by 60%. Counter: Attack - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill. | ||
| Fighting | Magic | 3 | 25 | Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2. | ||
| Fighting | Physical | 3 | 65 | Deals Physical Damage. Counter: Status - Increases this skill's Power to 5 times. | ||
| Fighting | Physical | 2 | 65 | Deals Physical Damage. Counter: Status - Physical Attack +100%. | ||
| Fighting | Status | 2 | – | Power of all skills +40. | ||
| Fighting | Physical | 3 | 35 | Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo. | ||
| Fighting | Status | 2 | – | Reduces the enemy's Physical & Magic Defense -70%. Counter: Defense - Additionally increases the countered skill's cooldown by 2 turns. | ||
| Fighting | Status | 2 | – | Counter: Attack - Interrupts the countered skill and deals Physical Damage with 90 Power. | ||
| Fighting | Status | 3 | – | This skill has Priority -1. Choice: Restores 60% Health if this Jini's Health is 20% or below, or gains +150% Physical Attack if this Jini's Health is 80% or above. | ||
| Fighting | Physical | 0 | 30 | Deals Physical Damage and restores 1 Energy. | ||
| Fighting | Status | 10 | – | Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use. | ||
| Fighting | Physical | 3 | 85 | Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost. | ||
| Fighting | Physical | 5 | 140 | Deals Physical Damage to enemy Jinies. | ||
| Fighting | Status | 1 | – | Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%. | ||
| Fighting | Status | 1 | – | Physical Attack +80%. Counter: Defense - Enemy Physical Defense additionally -80%. | ||
| Fighting | Physical | 2 | 25 | Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo. | ||
| Fighting | Magic | 3 | 70 | Deals Magic Damage. Choice: Gains Skill Power +20 for this use, or gains Skill Power +140 when Counter: Status is triggered. | ||
| Fighting | Status | 3 | – | Reduces damage taken by 80%. Counter: Attack - Power of all skills +40. | ||
| Fighting | Status | 4 | – | Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50. | ||
| Fighting | Physical | 3 | 80 | Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power. | ||
| Fighting | Physical | 2 | 70 | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. | ||
| Fighting | Physical | 3 | 85 | Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times. | ||
| Fighting | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | ||
| Fighting | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | ||
| Fighting | Physical | 2 | 35 | Deals Physical Damage. Counter: Status - Increases this skill's Power to 10 times. | ||
| Fighting | Physical | 1 | 25 | Deals Physical Damage in a 2-hit combo. | ||
| Wing | Magic | 3 | 40 | Deals Magic Damage in a 3-hit combo. Versatility: Wing-class defense skill. | ||
| Wing | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Wing | Physical | 2 | 75 | Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn. | ||
| Wing | Status | 1 | – | Grants Agility and dispels 1 buff from the enemy. | ||
| Wing | Physical | 4 | 60 | Deals Physical Damage. The higher the Jini's Speed relative to the enemy's, the greater this skill's Power. | ||
| Wing | Physical | 2 | 25 | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. | ||
| Wing | Physical | 3 | 75 | Deals Physical Damage. When attacking first, this skill's Power +50%. | ||
| Wing | Physical | 5 | 70 | Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times. | ||
| Wing | Physical | 0 | 15 | Deals Physical Damage in a 2-hit combo. | ||
| Wing | Status | 2 | – | Power of all skills +20. Grants Agility. | ||
| Wing | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | ||
| Wing | Status | 2 | – | Combo Counts gained +100%. | ||
| Wing | Physical | 7 | 105 | Deals Physical Damage. Priority +1. | ||
| Wing | Physical | 5 | 140 | Deals Physical Damage to enemy Jinies. | ||
| Wing | Physical | 2 | 20 | Deals Physical Damage in a 2-hit combo. Choice: Each use permanently increases Skill Power by 10 or Combo Count by 1. | ||
| Wing | Status | 2 | – | All skills gain Skill Power +30. Choice: Energy Cost -1 for this use, or all skills gain Skill Power +50 instead when Counter: Defense is triggered. | ||
| Wing | Magic | 2 | 50 | Deals Magic Damage. Each time this Jini acts before the enemy, this skill permanently gains Skill Power +25. | ||
| Wing | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Wing | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Wing | Status | 2 | – | Speed +120. | ||
| Wing | Status | 1 | – | Both the enemy and this Jini itself perform a Retreat. Priority -1. | ||
| Wing | Status | 2 | – | Reduces damage taken by 50% and grants Agility. Counter: Attack. | ||
| Wing | Status | 4 | – | Gains 1 stack of Windrise Mark. | ||
| Wing | Magic | 3 | 50 | Deals Magic Damage and grants Agility. | ||
| Wing | Status | 2 | – | Reduces damage taken by 70%. Counter: Attack - Gains Combo Count +2. | ||
| 惊鸿一瞥 | Wing | Status | 2 | – | 自己获得连击数+1,迅捷。 | |
| 无风 | Wing | Status | 2 | – | 减伤50%,应对攻击:敌方和自己均脱离。 | |
| 月影交错 | Wing | Physical | 2 | 25 | 造成物伤,2连击,若上回合双方有精灵使用幻系技能,本技能获得迅捷。 | |
| Charm | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Charm | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | ||
| Charm | Status | 4 | – | Dispels its own debuffs and doubles its buffs. | ||
| Charm | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | ||
| Charm | Status | 2 | – | Permanently gains Physical & Magic Attack +10%, 2-hit combo. If this Jini has any debuff, this skill gains Combo Count +1. | ||
| Charm | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Charm | Magic | 3 | 30 | Deals Magic Damage in a 3-hit combo. Gains Cuteify: Power permanently +10. | ||
| Charm | Magic | 3 | 80 | Deals Magic Damage. If the Jini has a debuff, this skill's Power +60. | ||
| Charm | Status | 2 | – | Gains Cuteify: Speed permanently +130. | ||
| Charm | Status | 4 | – | Reduces damage taken by 90%. Counter: Attack - Inflicts 1 stack of Cuteify on the enemy. | ||
| Charm | Physical | 3 | 50 | Deals Physical Damage. If the enemy is Cuteify, this skill gains Skill Power +100 for this use. | ||
| Charm | Magic | 3 | 110 | Deals Magic Damage. If this Jini has any debuff, this skill's Energy Cost -1. Choice: Gains or removes Cuteify. | ||
| Charm | Status | 2 | – | Gains Cuteify. Energy Cost of all skills permanently -3. | ||
| Charm | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | ||
| Charm | Physical | 3 | 100 | Deals Physical Damage and gains Cuteify: This skill's Power +60. | ||
| Charm | Physical | 3 | 30 | Deals Physical Damage in a 1-hit combo. For each stack of Cuteifying on all Jinies on both sides, this skill's Combo Count +1. | ||
| Charm | Status | 3 | – | Retreats from battle. The next Jini that enters inherits its buffs. | ||
| Charm | Physical | 5 | 140 | Deals Physical Damage to enemy Jinies. | ||
| Charm | Status | 4 | – | Reduces damage taken by 70%. Counter: Attack - Gains 1 stack of Sprout Mark. | ||
| Charm | Status | 4 | – | Transfers its Cuteify to the enemy. | ||
| Charm | Magic | 3 | 85 | Deals Magic Damage. If the enemy switches Jinies this turn, this skill also Cuteify the enemy Jini. | ||
| Charm | Physical | 2 | – | Deals Physical Damage. The greater the weight difference between the Jini and the enemy, the greater this skill's Power. | ||
| Charm | Status | 3 | – | Cuteify itself and the enemy: Restores 40% Health. | ||
| Charm | Status | 4 | – | Gains 1 stack of Sprout Mark. | ||
| Shadow | Magic | 2 | 40 | Deals Magic Damage. If the enemy's Energy is 0, deals 20x damage. | ||
| Shadow | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - Magic Defense +70%. | ||
| Shadow | Physical | 4 | 120 | Deals Physical Damage to enemy Jinies. | ||
| Shadow | Physical | 4 | 180 | Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%. | ||
| Shadow | Status | 1 | – | The enemy restores 5 less Energy next turn. CD: 2 turns. | ||
| Shadow | Status | 2 | – | Inflicts 1 stack of Invocation Mark on the enemy. | ||
| Shadow | Status | 2 | – | Enemy gains -50% Magic Defense and loses 3 Energy. | ||
| Shadow | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | ||
| Shadow | Magic | 4 | 20 | Deals Magic Damage in a 5-hit combo. | ||
| Shadow | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Shadow | Status | 2 | – | Magic Attack +90%. If the enemy switches Jinies this turn, own Speed +70. | ||
| Shadow | Magic | 5 | 140 | Deals Magic Damage to enemy Jinies. | ||
| Shadow | Magic | 0 | 30 | Deals Magic Damage and restores 1 Energy. | ||
| Shadow | Status | 1 | – | The enemy loses 3 Energy. Counter: Defense - The enemy loses 6 Energy instead. | ||
| Shadow | Status | 2 | – | Reduces damage taken by 70%. Counter: Attack - The enemy loses 3 Energy. | ||
| Shadow | Physical | 3 | 80 | Deals Physical Damage. Counter: Status - The enemy loses 6 Energy. | ||
| Shadow | Status | 1 | – | Steals 3 Energy from the enemy. | ||
| Shadow | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Shadow | Magic | 3 | 25 | Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count. | ||
| Shadow | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | ||
| 回收 | Shadow | Magic | 3 | 80 | 造成魔伤,若敌方本回合更换精灵,敌方失去4能量。 | |
| 小型打劫 | Shadow | Status | 2 | – | 敌方队伍中所有精灵失去1能量。 | |
| 离魂术 | Shadow | Status | 3 | – | 偷取敌方2能量,脱离。 | |
| Havoc | Status | 1 | – | Physical & Magic Attack and Defense -100%. Counter: Defense - Applies Physical & Magic Attack and Defense -100% to the enemy instead. | ||
| Havoc | Physical | 2 | 65 | Deals Physical Damage with 100% Lifesteal. | ||
| Havoc | Physical | 3 | 85 | Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this Jini's Health is below 50%. | ||
| Havoc | Physical | 4 | 75 | Deals Physical Damage. For every 10% Health lost, this skill's Power +10. | ||
| Havoc | Physical | 1 | 60 | Deals Physical Damage to itself. Counter: Status - Deals Physical Damage to the enemy instead, and this skill's Power +120. | ||
| Havoc | Physical | 3 | 120 | Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead. | ||
| Havoc | Physical | 3 | 30 | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. | ||
| Havoc | Physical | 0 | 30 | Deals Physical Damage and restores 1 Energy. | ||
| Havoc | Magic | 3 | 45 | Deals Magic Damage in a 2-hit combo. | ||
| Havoc | Magic | 4 | 85 | Deals Magic Damage. For each exhausted enemy Jini, this skill's Power +30. | ||
| Havoc | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Havoc | Status | 2 | – | Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: Attack. | ||
| Havoc | Magic | 6 | 140 | Deals Magic Damage. For each Exhausted enemy Jini, this skill's Energy Cost -1. | ||
| Havoc | Status | 1 | – | If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1. | ||
| Havoc | Magic | 6 | 150 | Deals Magic Damage to enemy Jinies. | ||
| Havoc | Status | 3 | – | Swaps buffs and debuffs with the enemy. | ||
| Havoc | Status | 2 | – | Grants 100% Lifesteal. | ||
| Havoc | Physical | 10 | 150 | Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1. | ||
| Havoc | Status | 8 | – | Swaps equipped skills with the enemy. | ||
| Havoc | Magic | 4 | 110 | Deals magic damage. When out of energy, it costs 5% Health instead of 1 Energy. | ||
| Havoc | Status | 2 | – | Matches its Health percentage to the enemy's. Versatility: Havoc-class attack skill. | ||
| Havoc | Magic | 3 | 115 | Deals Magic Damage. Versatility: Lifesteal-related skills. | ||
| Havoc | Physical | 4 | 135 | Deals Physical Damage. If this Jini's Health is 50% or above, Physical & Magic Attack -50% after use. | ||
| Havoc | Status | 1 | – | Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4. | ||
| Havoc | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | ||
| Havoc | Physical | 3 | 35 | Deals Physical Damage in a 2-hit combo. If an enemy is defeated, this skill's Combo Count permanently +2. | ||
| Havoc | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | ||
| Havoc | Status | 4 | – | All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power. | ||
| Havoc | Physical | 3 | 85 | Deals Physical Damage. Counter: Status - This attack gains 100% Lifesteal. | ||
| Havoc | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Havoc | Status | 4 | – | Inflicts 1 stack of Undercurrent Mark on the enemy. | ||
| Havoc | Physical | 4 | 70 | Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power. | ||
| Havoc | Status | 3 | – | Reduces damage taken by 90%. Counter: Attack - Grants 50% Lifesteal. | ||
| Havoc | Physical | 3 | 90 | Deals Physical Damage. If this Jini's Health is below 50%, this attack gains 50% Lifesteal. | ||
| 掉包 | Havoc | Status | 2 | – | 敌方的属性增益变为对应的属性减益。 | |
| 暴打 | Havoc | Magic | 3 | 100 | 对敌方精灵造成魔法伤害。 | |
| Mech | Status | 3 | – | Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1. | ||
| Mech | Physical | 1 | 45 | Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1. | ||
| Mech | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | ||
| Mech | Status | 2 | – | Reduces damage taken by 80%. Counter: Attack - Adjacent skills' Energy Cost permanently -1. | ||
| Mech | Status | 2 | – | Reduces enemy skills' Power by 20. Each time this Jini takes resisted damage (excluding combo), additionally reduces enemy skills' Power by 20. Resets after use. | ||
| Mech | Physical | 3 | 70 | Deals Physical Damage, Gearshift1. Choice: If this skill is in slot 1, gains Skill Power +65 or an extra Gearshift1 this turn. | ||
| Mech | Physical | 5 | 130 | Deals Physical Damage. If this skill is in slot 1 or 3, Energy Cost -2. Gearshift 1. | ||
| Mech | Physical | 3 | 70 | Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15. | ||
| Mech | Status | 1 | – | Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1. | ||
| Mech | Magic | 4 | 30 | Deals Magic Damage. Increases Skill Power by half the difference between the Skill Power of adjacent skills. Gearshift 1. | ||
| Mech | Magic | 3 | 90 | Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1. | ||
| Mech | Magic | 3 | 85 | Deals Magic Damage. Counter: Status - Doubles this skill's damage. | ||
| Mech | Physical | 3 | 70 | Deals Physical Damage. If this skill is in slot 1, Power +90. Gearshift 2. | ||
| Mech | Status | 0 | – | Restores 2 Energy and swaps the skills in adjacent slots. | ||
| Mech | Magic | 2 | 75 | Deals Magic Damage. This skill's slot position does not change. | ||
| Mech | Magic | 2 | 70 | Deals Magic Damage. If this skill is in slot 1 or 3, Power +30. Gearshift 1. | ||
| Mech | Physical | 2 | 75 | Deals Physical Damage. This skill's slot position does not change. | ||
| Mech | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Mech | Magic | 3 | 75 | Deals Magic Damage. Each time this Jini is attacked by a skill and resist that attack (excluding combo), permanently increases this skill's Power by 20. | ||
| Mech | Status | 1 | – | Reduces damage taken by 50%. If this skill is in slot 1 or 3, reduces damage by an additional 40%. Counter: Attack, Gearshift 1. | ||
| Mech | Status | 1 | – | Active: This skill's passive effect permanently +20 Power. Passive: Power of adjacent skills +10. Gearshift 1. | ||
| Mech | Status | 1 | – | Choice: Gains Speed +60 or Physical Attack +90%. | ||
| Mech | Physical | 4 | – | Deals Physical Damage. Skill Power equals one third of the total Power of adjacent skills. Gearshift 1. | ||
| Mech | Status | 0 | – | After use, Power of adjacent skills permanently +20. Counter: Defense - Power permanently +30 instead. | ||
| Mech | Physical | 1 | 20 | Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. Gearshift 1. | ||
| Mech | Physical | 5 | 115 | Deals Physical Damage. Each time this Jini is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1. | ||
| 广播 | Mech | Magic | 5 | 140 | 对敌方精灵造成魔法伤害。 | |
| Stellar | Status | 4 | – | Inflicts 3 stacks of Starfall Mark on the enemy. Counter: Defense - Doubles the enemy's Starfall Mark stacks. | ||
| Stellar | Magic | 3 | 90 | Deals Magic Damage. If the enemy has a Mark, Skill Power +40 for this attack. | ||
| Stellar | Physical | 4 | 20 | Deals Physical Damage. For each mark on the enemy, this attack's Power +20. | ||
| Stellar | Magic | 2 | 65 | Deals Magic Damage. Counter: Status - Inflicts 3 stacks of Starfall Mark on the enemy. | ||
| Stellar | Magic | 4 | 15 | Deals Magic Damage in a 1-hit combo. For each stack of Starfall Mark on the enemy, this skill's Combo Count +1. | ||
| Stellar | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | ||
| Stellar | Status | 4 | – | Inflicts 4 stacks of Starfall Mark on the enemy. | ||
| Stellar | Magic | 3 | 85 | Deals Magic Damage. If an enemy is defeated, its own Magic Attack +70%. | ||
| Stellar | Status | 3 | – | Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Starfall Mark on the enemy. | ||
| Stellar | Status | 7 | – | The enemy gains Starfall Mark stacks equal to their current mark stacks. | ||
| Stellar | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | ||
| Stellar | Magic | 3 | 30 | Deals Magic Damage in a 3-hit combo. | ||
| Stellar | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | ||
| Stellar | Magic | 7 | 100 | Deals Magic Damage. For each stack of mark on the enemy, this skill's Energy Cost -1. | ||
| Stellar | Physical | 3 | 70 | Deals Physical Damage and inflicts 1 stack of Starfall Mark on the enemy. | ||
| Stellar | Status | 1 | – | Inflicts 2 stacks of Starfall Mark on the enemy. | ||
| Stellar | Status | 3 | – | 2-hit combo. Each hit inflicts 1 stack of Starfall Mark on the enemy. | ||
| Stellar | Status | 2 | – | Inflicts 2 stacks of Starfall Mark on the enemy. Each time this skill is cast, permanently inflicts 1 additional stack. | ||
| Stellar | Status | 1 | – | Grants 16 random stacks of Attribute Boost. Versatility: Stellar-class attack skill. | ||
| Stellar | Physical | 0 | 30 | Deals Physical Damage and restores 1 Energy. | ||
| Stellar | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | ||
| Stellar | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | ||
| Stellar | Status | 3 | – | Choice: Inflicts a random negative Mark on the enemy or gains a random positive Mark. | ||
| Stellar | Magic | 4 | 55 | Deals Magic Damage. Increases the stack count of existing Marks for both sides by 1. | ||
| 观测者效应 | Stellar | Status | 3 | – | 自己脱离,更换入场的精灵以月陨星状态登场。 | |
| 重组 | Stellar | Status | 1 | – | 下一次攻击时,额外造成100%幻系伤害,应对防御:改为额外造成300%幻系伤害。 | |
| 量子涨落 | Stellar | Physical | 3 | 75 | 造成物伤,若敌方没有星陨印记,则敌方获得3层星陨印记。 |
No skill matches.